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Lifecycles Act 2 - Dev Update II (Video)
Several game-changing features have been added in the run up to Lifecycles Act 2's release, this video takes an in-depth look at them! https://youtu.be/uQPXsRhPuEM ~ Below is a quick overview: (for more in-depth commentary check out the video above!)
Ballooning, the iconic spider dispersal technique which gained mainstream attention in recent years, is now a part of the game! Pull your lucky strand of silk out of those spinnerets and up into the air we go!
Massively boosting the number of creatures in the map, the population density system depicts large populations of various lifegroups across the map. These are not props, but creatures that exhibit full lifecycles of their own!
Drunk On Nectar now supports a theoritically unlimited number of creatures in a map thanks to this system! :) Over time this feature will continue to expand and cover more areas of the game, but for now its main purpose is to ensure Act 2's 25 strong Jumping Spider family has enough to go around for everyone.
The species featured in the images above is the Leafhopper, a new species added for Act 2! Watch the video to learn more!
DoN has a new smallest creature! The 1st instar Leafhopper comes in at a mere 0.66mm and is barely visible unless you're paying attention!
Hint: They're smaller than the smallest creature that's visible in this pic :) Few more Act 2 pics:
Climb atop your elder siblings with the new "universal mounting" support!
The new swarms attract a lot of attention, so be careful out there!
All the basic systems are now in place and the A.I. is now able to complete its entire lifecycle along with the player. These core gameplay systems now need to be distilled into a more coherent experience with things like quests, a structured roadmap, etc for guiding players along Act 2's rich palette of features and creatures. Finally, Aphids and Springtails are being mooted for possible inclusion. One way or another, Act 2 will release this month, that is now certain :) Thanks again to everyone for being a part of Act 2's storied development effort; the wait is almost over now! With ❤, Venugopalan Sreedharan
[ 2018-08-08 22:55:56 CET ] [ Original post ]
Video Update
Several game-changing features have been added in the run up to Lifecycles Act 2's release, this video takes an in-depth look at them! https://youtu.be/uQPXsRhPuEM ~ Below is a quick overview: (for more in-depth commentary check out the video above!)
Ballooning Spiders
Ballooning, the iconic spider dispersal technique which gained mainstream attention in recent years, is now a part of the game! Pull your lucky strand of silk out of those spinnerets and up into the air we go!
Hordes & Swarms (Population Density Simulator)
Massively boosting the number of creatures in the map, the population density system depicts large populations of various lifegroups across the map. These are not props, but creatures that exhibit full lifecycles of their own!
Drunk On Nectar now supports a theoritically unlimited number of creatures in a map thanks to this system! :) Over time this feature will continue to expand and cover more areas of the game, but for now its main purpose is to ensure Act 2's 25 strong Jumping Spider family has enough to go around for everyone.
New Species: Leafhopper
The species featured in the images above is the Leafhopper, a new species added for Act 2! Watch the video to learn more!
Breaching the 1mm barrier - A 0.66mm creature!
DoN has a new smallest creature! The 1st instar Leafhopper comes in at a mere 0.66mm and is barely visible unless you're paying attention!
Hint: They're smaller than the smallest creature that's visible in this pic :) Few more Act 2 pics:
Climb atop your elder siblings with the new "universal mounting" support!
The new swarms attract a lot of attention, so be careful out there!
Release ETA
All the basic systems are now in place and the A.I. is now able to complete its entire lifecycle along with the player. These core gameplay systems now need to be distilled into a more coherent experience with things like quests, a structured roadmap, etc for guiding players along Act 2's rich palette of features and creatures. Finally, Aphids and Springtails are being mooted for possible inclusion. One way or another, Act 2 will release this month, that is now certain :) Thanks again to everyone for being a part of Act 2's storied development effort; the wait is almost over now! With ❤, Venugopalan Sreedharan
[ 2018-08-08 22:55:56 CET ] [ Original post ]
Drunk On Nectar
Venugopalan Sreedharan
Developer
Venugopalan Sreedharan
Publisher
2016-11-16
Release
Game News Posts:
94
🎹🖱️Keyboard + Mouse
Very Positive
(225 reviews)
The Game includes VR Support
Public Linux Depots:
- Drunk On Nectar Linux [6.07 G]
Drunk On Nectar is a Nature Sandbox game about animals, plants and ecology. Multiple game-modes allow you to either play as a creature yourself, simulate ecosystems or create scenarios of your own.
DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.
The current release features four invertebrate species: Jumping Spider (Phidippus Regius), Butterfly (Viceroy), Dragonfly (Common Hawker) and a Bee (Solitary) along with three flowering plants: Orange Lily, Greater Knapweed, Imperata Cylindrica (Grass) and a non-flowering plant: Fern. Trees and other flora are also featured but with only limited simulation at present.
Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!
--
While no game can possibly cover all of Nature, Drunk On Nectar is a sincere commitment to go as far as one possibly can.
DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.
The current release features four invertebrate species: Jumping Spider (Phidippus Regius), Butterfly (Viceroy), Dragonfly (Common Hawker) and a Bee (Solitary) along with three flowering plants: Orange Lily, Greater Knapweed, Imperata Cylindrica (Grass) and a non-flowering plant: Fern. Trees and other flora are also featured but with only limited simulation at present.
Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!
--
While no game can possibly cover all of Nature, Drunk On Nectar is a sincere commitment to go as far as one possibly can.
MINIMAL SETUP
- OS: Ubuntu or equivalent distro
- Processor: 3 Ghz Dual-Core 64-bit CPUMemory: 8000 MB RAM
- Memory: 8000 MB RAM
- Graphics: OpenGL 3 compatible GPU with 2 GB VRAM
- Storage: 10000 GB available space
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