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Lifecycles Act 2 - Patch 1
Act 2's release increased the game's peak number of simultaneous players by nearly 300% to the previous month! An enormous amount of feedback mail has been pouring in as well.With more milestone releases like Act 3 around the corner, this is certainly a future trend for the game! On to Patch 1:
After studying the massive amount of community feedback that has been brewing over the past week a number of bugfixes has been made to the game:
With ❤, Venugopalan Sreedharan
[ 2018-09-27 19:59:11 CET ] [ Original post ]
Various improvements have been made to Lifecycles Ac 2, here's a summary! But before that...
300% increase in peak players!
Act 2's release increased the game's peak number of simultaneous players by nearly 300% to the previous month! An enormous amount of feedback mail has been pouring in as well.With more milestone releases like Act 3 around the corner, this is certainly a future trend for the game! On to Patch 1:
New Features
Auto Saving
We've all been there; forgetting to save just at that crucial moment when you really needed to! Now the game has your back with an Auto Save feature that periodically saves your progress. "Continue" menus has been added as well for easily resuming your game. If you are undone by a predator the game now presents you with a continue menu so you can quickly jump back.
Bug fixes
After studying the massive amount of community feedback that has been brewing over the past week a number of bugfixes has been made to the game:
- Ballooning now works consistently on flowers (even after saving & loading)
- Blue Mud Dauber stamina recharge issue fixed
- Blue Mud Dauber spider nest provisioning logic fixed
- Grasshopper leg kick (Act 2's new feature!) now properly gives a quick reflex warning before you (as a spider) are about to get crushed
- Grasshopper leg kick htitbox tweaked
- Nocturnal Wasp attack during silk tent construction's final stage no longer causes a crash :) (thanks to community member Dinoman for providing a very clear description of this bug so I was able to reproduce it!)
Other Improvements
- "Rushdown" hunting mechanics made much smoother and more consistent; a lot more fun now! :)
- Performance Friendly mode swarm supply rebalanced
- Grappling made easier on the default difficulty preset
- Swarm chem trails distance increased
- 4th instar quest logic fixed (no more details provided to prevent spoilers :))
- Players now enjoy increased predator cooldown time after escaping from an AI predator (psst... use this to flee to your silk nest for safety!)
- ...and that cooldown is increased even more so for nocturnal snatches (mostly by the wasps).
- Dart input tap interval decreased to prevent interference with Sprinting based on reports by a player.
With ❤, Venugopalan Sreedharan
[ 2018-09-27 19:59:11 CET ] [ Original post ]
Drunk On Nectar
Venugopalan Sreedharan
Developer
Venugopalan Sreedharan
Publisher
2016-11-16
Release
Game News Posts:
94
🎹🖱️Keyboard + Mouse
Very Positive
(225 reviews)
The Game includes VR Support
Public Linux Depots:
- Drunk On Nectar Linux [6.07 G]
Drunk On Nectar is a Nature Sandbox game about animals, plants and ecology. Multiple game-modes allow you to either play as a creature yourself, simulate ecosystems or create scenarios of your own.
DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.
The current release features four invertebrate species: Jumping Spider (Phidippus Regius), Butterfly (Viceroy), Dragonfly (Common Hawker) and a Bee (Solitary) along with three flowering plants: Orange Lily, Greater Knapweed, Imperata Cylindrica (Grass) and a non-flowering plant: Fern. Trees and other flora are also featured but with only limited simulation at present.
Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!
--
While no game can possibly cover all of Nature, Drunk On Nectar is a sincere commitment to go as far as one possibly can.
DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.
The current release features four invertebrate species: Jumping Spider (Phidippus Regius), Butterfly (Viceroy), Dragonfly (Common Hawker) and a Bee (Solitary) along with three flowering plants: Orange Lily, Greater Knapweed, Imperata Cylindrica (Grass) and a non-flowering plant: Fern. Trees and other flora are also featured but with only limited simulation at present.
Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!
--
While no game can possibly cover all of Nature, Drunk On Nectar is a sincere commitment to go as far as one possibly can.
MINIMAL SETUP
- OS: Ubuntu or equivalent distro
- Processor: 3 Ghz Dual-Core 64-bit CPUMemory: 8000 MB RAM
- Memory: 8000 MB RAM
- Graphics: OpenGL 3 compatible GPU with 2 GB VRAM
- Storage: 10000 GB available space
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