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Full Gameplay Walkthrough of Lifecycles Act 2 (Series of 5 videos!)
https://www.youtube.com/watch?v=n6dMIo1NIqM
https://www.youtube.com/watch?v=b-zwrzg0tdY
https://www.youtube.com/watch?v=-dGb-3eAaHI
https://www.youtube.com/watch?v=xnWHuYyWvaE
https://www.youtube.com/watch?v=oiqoQZ5Gs38
With recent patches Act 2 is now a much shorter, leaner experience than before. 2-3 hours should be sufficient for most players to complete Act 2 now and all overly long predator encounters have been greatly simplified to avoid fatigue in players.
Patch 3 will release soonish and will focus on fixing visual glitches and on improving gamplay experience as well. Beyond that there's a myriad exciting possibilities :) You're welcome to vote in advance for any particular feature or overall direction you're excited about! With , Venugopalan Sreedharan ~ ~~~~ ~~~~ ~
[ 2018-10-14 13:55:44 CET ] [ Original post ]
Whether you missed the action or are having difficulty in completing all 9 instars, please watch these quick walkthrough / speedrun videos showing one possible approach to completing Act 2. These videos provide rare insight into how I (as the game's developer) approach the game and also reveal hidden techniques like "Grapple-Plummet" (jump off from a height while grappling for rapid subdual) which even advanced players may not have been aware of. Do take a look! :)
Part 1 (Lifecycles Act 1)
https://www.youtube.com/watch?v=n6dMIo1NIqM
Part 2 (Ballooning, Swarms, Dragonfly encounter)
https://www.youtube.com/watch?v=b-zwrzg0tdY
Part 3 (Caught by Parasitic Wasps, Epic Tiger Beetle fight & more!)
https://www.youtube.com/watch?v=-dGb-3eAaHI
Part 4 (The "Pollinator Hunt" Quest)
https://www.youtube.com/watch?v=xnWHuYyWvaE
Part 5 (Dragonfly Conquest, Developer Antics :))
https://www.youtube.com/watch?v=oiqoQZ5Gs38
Shorter, Easier, Leaner
With recent patches Act 2 is now a much shorter, leaner experience than before. 2-3 hours should be sufficient for most players to complete Act 2 now and all overly long predator encounters have been greatly simplified to avoid fatigue in players.
Next plans
Patch 3 will release soonish and will focus on fixing visual glitches and on improving gamplay experience as well. Beyond that there's a myriad exciting possibilities :) You're welcome to vote in advance for any particular feature or overall direction you're excited about! With , Venugopalan Sreedharan ~ ~~~~ ~~~~ ~
[ 2018-10-14 13:55:44 CET ] [ Original post ]
Drunk On Nectar
Venugopalan Sreedharan
Developer
Venugopalan Sreedharan
Publisher
2016-11-16
Release
Game News Posts:
94
🎹🖱️Keyboard + Mouse
Very Positive
(223 reviews)
The Game includes VR Support
Public Linux Depots:
- Drunk On Nectar Linux [6.07 G]
Drunk On Nectar is a Nature Sandbox game about animals, plants and ecology. Multiple game-modes allow you to either play as a creature yourself, simulate ecosystems or create scenarios of your own.
DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.
The current release features four invertebrate species: Jumping Spider (Phidippus Regius), Butterfly (Viceroy), Dragonfly (Common Hawker) and a Bee (Solitary) along with three flowering plants: Orange Lily, Greater Knapweed, Imperata Cylindrica (Grass) and a non-flowering plant: Fern. Trees and other flora are also featured but with only limited simulation at present.
Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!
--
While no game can possibly cover all of Nature, Drunk On Nectar is a sincere commitment to go as far as one possibly can.
DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.
The current release features four invertebrate species: Jumping Spider (Phidippus Regius), Butterfly (Viceroy), Dragonfly (Common Hawker) and a Bee (Solitary) along with three flowering plants: Orange Lily, Greater Knapweed, Imperata Cylindrica (Grass) and a non-flowering plant: Fern. Trees and other flora are also featured but with only limited simulation at present.
Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!
--
While no game can possibly cover all of Nature, Drunk On Nectar is a sincere commitment to go as far as one possibly can.
MINIMAL SETUP
- OS: Ubuntu or equivalent distro
- Processor: 3 Ghz Dual-Core 64-bit CPUMemory: 8000 MB RAM
- Memory: 8000 MB RAM
- Graphics: OpenGL 3 compatible GPU with 2 GB VRAM
- Storage: 10000 GB available space
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