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Monarch Butterfly Mating, Reproduction, Migration Lifecycles Act 3 Announced!
Let's talk about the scope of this update. The fivefold pillars of this update include: [olist]
Having matured into a butterfly, you will explore looking for a suitable partner in the midst of rivals who have the same idea as you. Male and female gameplay will provide unique and different experiences greatly adding to the replay value of the game.
You will use Visual gestures, Sound, Rhythm and other cues along with your partner as the two of you bond, impress, flirt and dance. The outcome of the mating attempt will be determined by an elaborate gameplay system that will eventually vary from species to species. This is part I'm most excited about personally and will likely constitute a bulk of the gameplay. Dev update video on this, soon!
If courtship was successful, we proceed onto mating! The male butterfly carries the female soaring through the air as they move from spot to spot, looking for a safe spot to copulate. Eventually you land, interlock with your partner, the male's abdominal claspers pairing with the female female's abdomen as the pair unite.
Depending on the generation and season, the timing of this step will vary. You may be migrating as a non-mated adult to your Winter roost, or you may be migrating back to your Spring grounds, having just mated after diapuse. Generations born in warm seasons may not migrate at all. Important Note! Migration is considered a stretch goal for this update and so the final format for this is still being worked out. It may be simplified or deferred depending on how complex the previous parts turn out to be. My ideal vision for migration is to use this opportunity to finally expand the game's Biomes beyond the "Temperate Forest" mould with new maps that are large in size and focus on exploration. No promises yet though... we'll see!
Having mated and fertilized your eggs, as a female you will set off looking for... Milkweed Plants! Successfully laying your eggs on the leaves you will have ensured the next generation has the same opportunity as you did, to start the cycle all over again. As noted above in migrations, multi-generational gameplay is desired, though the exact format cannot be committed to just yet, there's plenty of planning and experimentation with the Monarchs to be done first :) [/olist]
Some interesting but unconfirmed aspects of this update include: [olist]
Evolution and trait acquisition over multiple generations was the original intent of adding an XP system to the game last year. The idea was that your character stats would be enhanced over multiple generations and you would also unlock unique traits that you could choose from each new generation to vastly enrich your replay value. However the game's goals have somewhat changed since then and this part may be skipped entirely for simplicity. The reason it is mentioned here is Selection of mates, which would be a bit more meaningful if players are able to choose a mate based on the characteristics they will eventually acquire in a future generation. The simpler option is to just have players mate with any suitable partner and not overwhelm them with the complexity of traits at all. This makes development easier as well. Thoughts on this are welcome!
I would really love to add Multiplayer for this update by converting last year's multiplayer prototype into a production-ready system. Mating with actual butterfly players is obviously an alluring proposition so it will be investigated. A large-scale, persistent world would be truly ideal, but this is just me dreaming out aloud :) This is definitely the last item in terms of priority and will be dropped if the other pieces of this vast Monarch Act 3 puzzle prove to be more complex than expected. I did want to list it here though, both to elicit your feedback and thoughts and to provide the early vision and fuel for eventually realizing this dream. [/olist]
Thus has been narrated in full, DoN's massive Monarch manifesto! It's going to be a busy month soaring high in the skies with our beautiful monarchs, so please relay your feedback, thoughts and suggestions right now! :) This promises to the game's most fun and ambitious update, I hope everyone will greatly enjoy what is to come! :)
Soft orange wings entwine, Bound together at the waist Oh red ecstasy divine, No butterfly's life is chaste Encircling their bodies, Encircling their wings, Encircled by Life, They dance, flutter and sing Through Blue skies, Snowy Peaks and Spring's Green plains, What was once a Winged Beauty, is now an Egg again :) With , Venugopalan Sreedharan ~ ~~~~ ~~~~ ~ (Developer of Drunk On Nectar - The Nature Simulator)
[ 2018-11-04 20:25:15 CET ] [ Original post ]
Butterfly ecstasy fills the air! Dance in the skies with your beautiful mate, procreate, migrate with the seasons, lay eggs and complete the circle of life in Act 3!
Development hereby commences for Butterfly Mating & Reproduction! :)
Easily winning the recent poll with 115 out of 122 votes, the Monarchs will now lay the foundation for the game's Mating & Reproduction systems, much in the same way that they laid the foundation for its growth and lifecycle systems.
The Scope
Let's talk about the scope of this update. The fivefold pillars of this update include: [olist]
Finding a partner:
Having matured into a butterfly, you will explore looking for a suitable partner in the midst of rivals who have the same idea as you. Male and female gameplay will provide unique and different experiences greatly adding to the replay value of the game.
Courtship & Rituals:
You will use Visual gestures, Sound, Rhythm and other cues along with your partner as the two of you bond, impress, flirt and dance. The outcome of the mating attempt will be determined by an elaborate gameplay system that will eventually vary from species to species. This is part I'm most excited about personally and will likely constitute a bulk of the gameplay. Dev update video on this, soon!
Mating:
If courtship was successful, we proceed onto mating! The male butterfly carries the female soaring through the air as they move from spot to spot, looking for a safe spot to copulate. Eventually you land, interlock with your partner, the male's abdominal claspers pairing with the female female's abdomen as the pair unite.
Migration:
Depending on the generation and season, the timing of this step will vary. You may be migrating as a non-mated adult to your Winter roost, or you may be migrating back to your Spring grounds, having just mated after diapuse. Generations born in warm seasons may not migrate at all. Important Note! Migration is considered a stretch goal for this update and so the final format for this is still being worked out. It may be simplified or deferred depending on how complex the previous parts turn out to be. My ideal vision for migration is to use this opportunity to finally expand the game's Biomes beyond the "Temperate Forest" mould with new maps that are large in size and focus on exploration. No promises yet though... we'll see!
Egg Laying - The Circle Complete!
Having mated and fertilized your eggs, as a female you will set off looking for... Milkweed Plants! Successfully laying your eggs on the leaves you will have ensured the next generation has the same opportunity as you did, to start the cycle all over again. As noted above in migrations, multi-generational gameplay is desired, though the exact format cannot be committed to just yet, there's plenty of planning and experimentation with the Monarchs to be done first :) [/olist]
Stretch Goals (Wishlist, TBD, etc):
Some interesting but unconfirmed aspects of this update include: [olist]
Trait Selection (Act 4):
Evolution and trait acquisition over multiple generations was the original intent of adding an XP system to the game last year. The idea was that your character stats would be enhanced over multiple generations and you would also unlock unique traits that you could choose from each new generation to vastly enrich your replay value. However the game's goals have somewhat changed since then and this part may be skipped entirely for simplicity. The reason it is mentioned here is Selection of mates, which would be a bit more meaningful if players are able to choose a mate based on the characteristics they will eventually acquire in a future generation. The simpler option is to just have players mate with any suitable partner and not overwhelm them with the complexity of traits at all. This makes development easier as well. Thoughts on this are welcome!
Multiplayer:
I would really love to add Multiplayer for this update by converting last year's multiplayer prototype into a production-ready system. Mating with actual butterfly players is obviously an alluring proposition so it will be investigated. A large-scale, persistent world would be truly ideal, but this is just me dreaming out aloud :) This is definitely the last item in terms of priority and will be dropped if the other pieces of this vast Monarch Act 3 puzzle prove to be more complex than expected. I did want to list it here though, both to elicit your feedback and thoughts and to provide the early vision and fuel for eventually realizing this dream. [/olist]
Feedback welcome!
Thus has been narrated in full, DoN's massive Monarch manifesto! It's going to be a busy month soaring high in the skies with our beautiful monarchs, so please relay your feedback, thoughts and suggestions right now! :) This promises to the game's most fun and ambitious update, I hope everyone will greatly enjoy what is to come! :)
Soft orange wings entwine, Bound together at the waist Oh red ecstasy divine, No butterfly's life is chaste Encircling their bodies, Encircling their wings, Encircled by Life, They dance, flutter and sing Through Blue skies, Snowy Peaks and Spring's Green plains, What was once a Winged Beauty, is now an Egg again :) With , Venugopalan Sreedharan ~ ~~~~ ~~~~ ~ (Developer of Drunk On Nectar - The Nature Simulator)
[ 2018-11-04 20:25:15 CET ] [ Original post ]
Drunk On Nectar
Venugopalan Sreedharan
Developer
Venugopalan Sreedharan
Publisher
2016-11-16
Release
Game News Posts:
94
🎹🖱️Keyboard + Mouse
Very Positive
(223 reviews)
The Game includes VR Support
Public Linux Depots:
- Drunk On Nectar Linux [6.07 G]
Drunk On Nectar is a Nature Sandbox game about animals, plants and ecology. Multiple game-modes allow you to either play as a creature yourself, simulate ecosystems or create scenarios of your own.
DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.
The current release features four invertebrate species: Jumping Spider (Phidippus Regius), Butterfly (Viceroy), Dragonfly (Common Hawker) and a Bee (Solitary) along with three flowering plants: Orange Lily, Greater Knapweed, Imperata Cylindrica (Grass) and a non-flowering plant: Fern. Trees and other flora are also featured but with only limited simulation at present.
Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!
--
While no game can possibly cover all of Nature, Drunk On Nectar is a sincere commitment to go as far as one possibly can.
DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.
The current release features four invertebrate species: Jumping Spider (Phidippus Regius), Butterfly (Viceroy), Dragonfly (Common Hawker) and a Bee (Solitary) along with three flowering plants: Orange Lily, Greater Knapweed, Imperata Cylindrica (Grass) and a non-flowering plant: Fern. Trees and other flora are also featured but with only limited simulation at present.
Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!
--
While no game can possibly cover all of Nature, Drunk On Nectar is a sincere commitment to go as far as one possibly can.
MINIMAL SETUP
- OS: Ubuntu or equivalent distro
- Processor: 3 Ghz Dual-Core 64-bit CPUMemory: 8000 MB RAM
- Memory: 8000 MB RAM
- Graphics: OpenGL 3 compatible GPU with 2 GB VRAM
- Storage: 10000 GB available space
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