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Jumping Spider's Long Jumps redesigned, More bugfixes & improvements
In response to feedback from players over the years, Long Jumping for the Jumping Spider has been great simplified with a new "aim and leap" design that is more intuitive and reduces the number of input buttons you need to remember! Now just use the mouse to point to where you'd like to jump... and that's it :) Visual improvements have also been added here! Now the jump reticule accurately orients itself to the surface you're jumping onto (like the underside of a flower or steep side of a stalk) providing valuable visual information before you make that pivotal jump! Another visual improvement is easier aiming for jumps that end in midair - the jump reticle now anchors itself onto the midair point you're leaping onto (rather than the surface you'll fall onto) making it easier to adjust and perform corrections during complex jumps. So, Happy Jumping, everyone! :)
Includes:
* Monarch Mating flying issues prior to female race fixed * Planteray Ecology - No longer crashes during "Submerge land masses" tutorial Apologies to new players in the recent week whose experience of the game may have been dampened or cut short but the above issues. There's a lot more to experience now that these issues have been fixed so please give the game a try again now :)
The ongoing focus continues to be on general improvements and bugfixes, gradually building momentum towards larger updates. Appreciate your patience and support during this transition period as the game's development gradually pushes forward into full throttle again :) Thank you everyone :) - Venugopalan Sreedharan (Developer of Nature & Life - Drunk On Nectar)
[ 2021-05-13 21:08:30 CET ] [ Original post ]
The next round of improvements to DoN is here! Along with major bugfixes and improvements this update also features redesigned gameplay. Notably...
Long Jumps Redesigned
In response to feedback from players over the years, Long Jumping for the Jumping Spider has been great simplified with a new "aim and leap" design that is more intuitive and reduces the number of input buttons you need to remember! Now just use the mouse to point to where you'd like to jump... and that's it :) Visual improvements have also been added here! Now the jump reticule accurately orients itself to the surface you're jumping onto (like the underside of a flower or steep side of a stalk) providing valuable visual information before you make that pivotal jump! Another visual improvement is easier aiming for jumps that end in midair - the jump reticle now anchors itself onto the midair point you're leaping onto (rather than the surface you'll fall onto) making it easier to adjust and perform corrections during complex jumps. So, Happy Jumping, everyone! :)
Camera Improvements
Includes:
- Better transitions during movement, darts and jumps
- Moving fast across dense clumps of flora now yields a better camera experience.
Critical bugfixes
* Monarch Mating flying issues prior to female race fixed * Planteray Ecology - No longer crashes during "Submerge land masses" tutorial Apologies to new players in the recent week whose experience of the game may have been dampened or cut short but the above issues. There's a lot more to experience now that these issues have been fixed so please give the game a try again now :)
Looking ahead
The ongoing focus continues to be on general improvements and bugfixes, gradually building momentum towards larger updates. Appreciate your patience and support during this transition period as the game's development gradually pushes forward into full throttle again :) Thank you everyone :) - Venugopalan Sreedharan (Developer of Nature & Life - Drunk On Nectar)
[ 2021-05-13 21:08:30 CET ] [ Original post ]
Drunk On Nectar
Venugopalan Sreedharan
Developer
Venugopalan Sreedharan
Publisher
2016-11-16
Release
Game News Posts:
94
🎹🖱️Keyboard + Mouse
Very Positive
(225 reviews)
The Game includes VR Support
Public Linux Depots:
- Drunk On Nectar Linux [6.07 G]
Drunk On Nectar is a Nature Sandbox game about animals, plants and ecology. Multiple game-modes allow you to either play as a creature yourself, simulate ecosystems or create scenarios of your own.
DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.
The current release features four invertebrate species: Jumping Spider (Phidippus Regius), Butterfly (Viceroy), Dragonfly (Common Hawker) and a Bee (Solitary) along with three flowering plants: Orange Lily, Greater Knapweed, Imperata Cylindrica (Grass) and a non-flowering plant: Fern. Trees and other flora are also featured but with only limited simulation at present.
Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!
--
While no game can possibly cover all of Nature, Drunk On Nectar is a sincere commitment to go as far as one possibly can.
DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.
The current release features four invertebrate species: Jumping Spider (Phidippus Regius), Butterfly (Viceroy), Dragonfly (Common Hawker) and a Bee (Solitary) along with three flowering plants: Orange Lily, Greater Knapweed, Imperata Cylindrica (Grass) and a non-flowering plant: Fern. Trees and other flora are also featured but with only limited simulation at present.
Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!
--
While no game can possibly cover all of Nature, Drunk On Nectar is a sincere commitment to go as far as one possibly can.
MINIMAL SETUP
- OS: Ubuntu or equivalent distro
- Processor: 3 Ghz Dual-Core 64-bit CPUMemory: 8000 MB RAM
- Memory: 8000 MB RAM
- Graphics: OpenGL 3 compatible GPU with 2 GB VRAM
- Storage: 10000 GB available space
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