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Beautiful Nature - New Lighting, Gen 2 for Jumping Spider Lifecycle Released!
DoN's basic lighting has been reworked to provide a more realistic appearance. The new lighting depicts floral and anatomical detail in the world much better and reacts better to varying lighting scenarios across time of day and environment. World items like the Jumping Spider's Silken egg sac have undergone major graphical changes too. Brightness, flickering and shadowing issues in the egg sac have been fixed and it no longer "glows in the dark" at night now. Overall visual experience should be significantly improved within the egg sac, allowing players to better focus on gameplay within.
Finally, the Jumping Spider itself has been visually improved! Earlier instars now better show translucency through their bodies while the adult female Jumping Spider's skin lighting also been improved.
Emphasizing the best parts of the Jumping Spider lifecycle and removing aspects that players frequently had issues with, this latest version of the Jumping Spider lifecycle is a far crisper and smoother experience across its nine instars. With Generation 2 now fully working (see below!) the focus is on enabling players to quickly and happily complete Gen 1's quests so they are sure to experience Gen 2's unique and emergent gameplay as well. Complex lifecycle quests like the "Pollinator Hunt" have therefore been greatly simplified, while frequent predator intervention (prominent among player feedback) has been greatly reduced. Silk tent construction is faster by nearly twice now to help players proceed more swiftly as well! Major improvements to camera and visual effects have been made as well, all with the goal of providing a super fast paced and fluent experience that can do justice to the Jumping Spider's incredible range of movement and abilities. Experienced players of the game are highly encouraged to give this lifecycle another playthrough! :)
Inspired by the Grasshopper's evasion cues but now combined with the Jumping Spider's skills, this update brings a formal "Predator Evasion System". Quickly Dart or Long Jump within an evasion time window to successfully prevent all further attacks from that predator for a while! Players having issues with predators will hopefully find it much easier now as you can finally use the Jumping Spider's incredible physical agility to evade predators with a very satisfying dart or leap :)
Generation 2 for the Jumping Spider has been thoroughly tested and improved for maximum fun! Performance optimization has been extensively conducted for Gen 2 and should now yield a significantly smoother experience for players! :) Currently providing some of the best emergent gameplay in the entire game, Gen 2 is a very unique experience that all Jumping Spider afficionados should be sure to complete all the way. With no quests or formal direction provided to the player, you are free to Balloon through the land, forging your own growth story and making your own adventures!
Generation 3 is now reachable at last, though gameplay balancing and performance optimization for Gen 3 hasn't been conducted yet, so Gen 3 is left to the brave and mightly for now :))
The game's upcoming priorities are being worked out and the next set of updates should be out pretty soon! Hope you are enjoying this series of 2021 updates for Nature & Life - Drunk On Nectar! With Love, - Venu (Developer of DoN)
[ 2021-05-22 22:56:04 CET ] [ Original post ]
Bringing improved lighting and graphics across the board and deep polishing of the entire Jumping Spider lifecycle, this is a major update to the game that also carries vital bugfixes and a fully working Generation 2 gameplay for the Jumping Spider lifecycle!
Beautiful Nature
DoN's basic lighting has been reworked to provide a more realistic appearance. The new lighting depicts floral and anatomical detail in the world much better and reacts better to varying lighting scenarios across time of day and environment. World items like the Jumping Spider's Silken egg sac have undergone major graphical changes too. Brightness, flickering and shadowing issues in the egg sac have been fixed and it no longer "glows in the dark" at night now. Overall visual experience should be significantly improved within the egg sac, allowing players to better focus on gameplay within.
Finally, the Jumping Spider itself has been visually improved! Earlier instars now better show translucency through their bodies while the adult female Jumping Spider's skin lighting also been improved.
The Best of Jumping Spider Lifecycle!
Emphasizing the best parts of the Jumping Spider lifecycle and removing aspects that players frequently had issues with, this latest version of the Jumping Spider lifecycle is a far crisper and smoother experience across its nine instars. With Generation 2 now fully working (see below!) the focus is on enabling players to quickly and happily complete Gen 1's quests so they are sure to experience Gen 2's unique and emergent gameplay as well. Complex lifecycle quests like the "Pollinator Hunt" have therefore been greatly simplified, while frequent predator intervention (prominent among player feedback) has been greatly reduced. Silk tent construction is faster by nearly twice now to help players proceed more swiftly as well! Major improvements to camera and visual effects have been made as well, all with the goal of providing a super fast paced and fluent experience that can do justice to the Jumping Spider's incredible range of movement and abilities. Experienced players of the game are highly encouraged to give this lifecycle another playthrough! :)
Predator Evasion System
Inspired by the Grasshopper's evasion cues but now combined with the Jumping Spider's skills, this update brings a formal "Predator Evasion System". Quickly Dart or Long Jump within an evasion time window to successfully prevent all further attacks from that predator for a while! Players having issues with predators will hopefully find it much easier now as you can finally use the Jumping Spider's incredible physical agility to evade predators with a very satisfying dart or leap :)
Generation 2 fully playable for Jumping Spider. Can you reach Generation 3?
Generation 2 for the Jumping Spider has been thoroughly tested and improved for maximum fun! Performance optimization has been extensively conducted for Gen 2 and should now yield a significantly smoother experience for players! :) Currently providing some of the best emergent gameplay in the entire game, Gen 2 is a very unique experience that all Jumping Spider afficionados should be sure to complete all the way. With no quests or formal direction provided to the player, you are free to Balloon through the land, forging your own growth story and making your own adventures!
Generation 3 is now reachable at last, though gameplay balancing and performance optimization for Gen 3 hasn't been conducted yet, so Gen 3 is left to the brave and mightly for now :))
Looking ahead
The game's upcoming priorities are being worked out and the next set of updates should be out pretty soon! Hope you are enjoying this series of 2021 updates for Nature & Life - Drunk On Nectar! With Love, - Venu (Developer of DoN)
[ 2021-05-22 22:56:04 CET ] [ Original post ]
Drunk On Nectar
Venugopalan Sreedharan
Developer
Venugopalan Sreedharan
Publisher
2016-11-16
Release
Game News Posts:
94
🎹🖱️Keyboard + Mouse
Very Positive
(225 reviews)
The Game includes VR Support
Public Linux Depots:
- Drunk On Nectar Linux [6.07 G]
Drunk On Nectar is a Nature Sandbox game about animals, plants and ecology. Multiple game-modes allow you to either play as a creature yourself, simulate ecosystems or create scenarios of your own.
DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.
The current release features four invertebrate species: Jumping Spider (Phidippus Regius), Butterfly (Viceroy), Dragonfly (Common Hawker) and a Bee (Solitary) along with three flowering plants: Orange Lily, Greater Knapweed, Imperata Cylindrica (Grass) and a non-flowering plant: Fern. Trees and other flora are also featured but with only limited simulation at present.
Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!
--
While no game can possibly cover all of Nature, Drunk On Nectar is a sincere commitment to go as far as one possibly can.
DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.
The current release features four invertebrate species: Jumping Spider (Phidippus Regius), Butterfly (Viceroy), Dragonfly (Common Hawker) and a Bee (Solitary) along with three flowering plants: Orange Lily, Greater Knapweed, Imperata Cylindrica (Grass) and a non-flowering plant: Fern. Trees and other flora are also featured but with only limited simulation at present.
Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!
--
While no game can possibly cover all of Nature, Drunk On Nectar is a sincere commitment to go as far as one possibly can.
MINIMAL SETUP
- OS: Ubuntu or equivalent distro
- Processor: 3 Ghz Dual-Core 64-bit CPUMemory: 8000 MB RAM
- Memory: 8000 MB RAM
- Graphics: OpenGL 3 compatible GPU with 2 GB VRAM
- Storage: 10000 GB available space
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