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Praying Mantis Lifecycle - The Next Update!
An update was released for DoN today that the sets the stage for the Mantis release by bringing vast improvements to the overall game. Below is a gist of what today's update includes:
Unlike the Lifecycle mode which puts emphasis on species depiction, the Creature Quests mode offers a more traditional gameplay experience and currently features two unique challenge maps for the Jumping Spider and Ladybug respectively. In response to player feedback that the Creature Quests were too difficult or prolonged, this update adds a new Checkpoint system. Players who fail to complete a challenge map (by falling in water, etc!) can immediately resume at the latest checkpoint and try again! The leaderboard timer counts the duration of all your attempts together of course.
Checkpoint system in action for the "A Curious Triad" Ladybug Creature Quest! Creature Quests, in my personal experience as the developer of this game, offers some of the most unique and enjoyable experiences the game has to offer. If you have previously tried this mode but were put off by the difficulty level or perhaps found it tedious to repeat an entire challenge map for just a single fall, do try Creature Quests again as this update enables players to freely explore the challenge maps for any desired duration. Falls are now not punished with a restart, but with a safe return to the latest checkpoint from where you can experiment freely again! :) Notable mention for the Ladybug challenge map which contains several checkpoints hidden away in unique locations (can you find them all!?), along with a "Giant Mantis" prop honoring the imminent Praying Mantis release :))
Until now trees in the game did not cast any shadows at all due to size constraints (each tree is absolutely massive relative to a tiny insect!). With this update however, high-end PCs will enjoy full tree shadowing to take DoN's nature scenes to a new level of visual richness! Just make sure the Shadow quality slider in "Video Settings" is set to the maximum as that is what selectively enables and disables tree shadowing in the current version. Trees are expected to become more and more important as gameplay elements for DoN, so eventually trees with active gameplay will indeed have shadowing enabled for lower end PCs as well. Below is a visual comparison: Without Tree Shadows
With Tree Shadows
Currently body visuals and gameplay prototyping for the Mantis is still underway, but with DoN's powerful lifecycle frameworks ready at hand, the overall flow is already nearing completion. Approximately 2 weeks, i.e. late September or early October, is the expected timeframe based on the current trajectory :) Thanks to everyone for your great patience in waiting for the Mantis update since the original announcement. I greatly look forward to playing as the Praying Mantis along with all of you, hopefully very soon :) With Love, Venugopalan Sreedharan (Developer of Nature & Life - Drunk On Nectar)
[ 2021-09-18 12:52:56 CET ] [ Original post ]
Dear players,
The much awaited Praying Mantis Lifecycle is game's next update and it is almost there!
Players will experience the complete lifecycle of the Praying Mantis across multiple generations with new gameplay mechanics and strategies completely unique to the Mantis.
Preview image - A first Instar Praying Mantis espies a massive world awaiting exploration!
Today's update
An update was released for DoN today that the sets the stage for the Mantis release by bringing vast improvements to the overall game. Below is a gist of what today's update includes:
Checkpoints added to all Creature Quests for easy completion!
Unlike the Lifecycle mode which puts emphasis on species depiction, the Creature Quests mode offers a more traditional gameplay experience and currently features two unique challenge maps for the Jumping Spider and Ladybug respectively. In response to player feedback that the Creature Quests were too difficult or prolonged, this update adds a new Checkpoint system. Players who fail to complete a challenge map (by falling in water, etc!) can immediately resume at the latest checkpoint and try again! The leaderboard timer counts the duration of all your attempts together of course.
Checkpoint system in action for the "A Curious Triad" Ladybug Creature Quest! Creature Quests, in my personal experience as the developer of this game, offers some of the most unique and enjoyable experiences the game has to offer. If you have previously tried this mode but were put off by the difficulty level or perhaps found it tedious to repeat an entire challenge map for just a single fall, do try Creature Quests again as this update enables players to freely explore the challenge maps for any desired duration. Falls are now not punished with a restart, but with a safe return to the latest checkpoint from where you can experiment freely again! :) Notable mention for the Ladybug challenge map which contains several checkpoints hidden away in unique locations (can you find them all!?), along with a "Giant Mantis" prop honoring the imminent Praying Mantis release :))
Tree shadows for high-end PCs!
Until now trees in the game did not cast any shadows at all due to size constraints (each tree is absolutely massive relative to a tiny insect!). With this update however, high-end PCs will enjoy full tree shadowing to take DoN's nature scenes to a new level of visual richness! Just make sure the Shadow quality slider in "Video Settings" is set to the maximum as that is what selectively enables and disables tree shadowing in the current version. Trees are expected to become more and more important as gameplay elements for DoN, so eventually trees with active gameplay will indeed have shadowing enabled for lower end PCs as well. Below is a visual comparison: Without Tree Shadows
With Tree Shadows
Praying Mantis Lifecycle Release ETA
Currently body visuals and gameplay prototyping for the Mantis is still underway, but with DoN's powerful lifecycle frameworks ready at hand, the overall flow is already nearing completion. Approximately 2 weeks, i.e. late September or early October, is the expected timeframe based on the current trajectory :) Thanks to everyone for your great patience in waiting for the Mantis update since the original announcement. I greatly look forward to playing as the Praying Mantis along with all of you, hopefully very soon :) With Love, Venugopalan Sreedharan (Developer of Nature & Life - Drunk On Nectar)
[ 2021-09-18 12:52:56 CET ] [ Original post ]
Drunk On Nectar
Venugopalan Sreedharan
Developer
Venugopalan Sreedharan
Publisher
2016-11-16
Release
Game News Posts:
94
🎹🖱️Keyboard + Mouse
Very Positive
(225 reviews)
The Game includes VR Support
Public Linux Depots:
- Drunk On Nectar Linux [6.07 G]
Drunk On Nectar is a Nature Sandbox game about animals, plants and ecology. Multiple game-modes allow you to either play as a creature yourself, simulate ecosystems or create scenarios of your own.
DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.
The current release features four invertebrate species: Jumping Spider (Phidippus Regius), Butterfly (Viceroy), Dragonfly (Common Hawker) and a Bee (Solitary) along with three flowering plants: Orange Lily, Greater Knapweed, Imperata Cylindrica (Grass) and a non-flowering plant: Fern. Trees and other flora are also featured but with only limited simulation at present.
Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!
--
While no game can possibly cover all of Nature, Drunk On Nectar is a sincere commitment to go as far as one possibly can.
DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.
The current release features four invertebrate species: Jumping Spider (Phidippus Regius), Butterfly (Viceroy), Dragonfly (Common Hawker) and a Bee (Solitary) along with three flowering plants: Orange Lily, Greater Knapweed, Imperata Cylindrica (Grass) and a non-flowering plant: Fern. Trees and other flora are also featured but with only limited simulation at present.
Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!
--
While no game can possibly cover all of Nature, Drunk On Nectar is a sincere commitment to go as far as one possibly can.
MINIMAL SETUP
- OS: Ubuntu or equivalent distro
- Processor: 3 Ghz Dual-Core 64-bit CPUMemory: 8000 MB RAM
- Memory: 8000 MB RAM
- Graphics: OpenGL 3 compatible GPU with 2 GB VRAM
- Storage: 10000 GB available space
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