Watch Praying Mantis Lifecycle Release Video! (+Patch #1 Essential Fixes)
[previewyoutube=B9va0Y7TsZE;full][/previewyoutube]
Contains the following essential fixes: 1) Growth Issues for 5th/6th instar fixed 2) Chemical Vision no longer throttles FPS 3) Prey Fauna Spawning: now improved such that players no longer see them appearing / disappearing abruptly. This was a performance feature given the super-high concentration of prey in the Mantis Tree World (the actual number of prey exceeds a population of over 10000 of various species!) 4) Quest narration improved for Ambush tutorial. 5) Mantis Movement into Flowers made easier; upcoming patches will improve upon this further. 6) Mantis Egg Sac (Oothecae) now allows smooth movement upon its surface. Movement was previously irregular / shaky here.
More improvements are on the way. Camera and movement will be substantially improved, along with performance. Stay tuned :)
Finally, a big thanks to everyone for showing so much enthusiasm and support for this update! It is deeply appreciated indeed! :) With Love, Venugopalan Sreedharan (Developer of Nature & Life - Drunk On Nectar)
[ 2024-09-01 06:23:10 CET ] [ Original post ]
Watch The Praying Mantis Release Video!
[previewyoutube=B9va0Y7TsZE;full][/previewyoutube]
Patch #1 Released
Contains the following essential fixes: 1) Growth Issues for 5th/6th instar fixed 2) Chemical Vision no longer throttles FPS 3) Prey Fauna Spawning: now improved such that players no longer see them appearing / disappearing abruptly. This was a performance feature given the super-high concentration of prey in the Mantis Tree World (the actual number of prey exceeds a population of over 10000 of various species!) 4) Quest narration improved for Ambush tutorial. 5) Mantis Movement into Flowers made easier; upcoming patches will improve upon this further. 6) Mantis Egg Sac (Oothecae) now allows smooth movement upon its surface. Movement was previously irregular / shaky here.
Coming soon: Patches #2 and #3 for Praying Mantis Lifecycle!
More improvements are on the way. Camera and movement will be substantially improved, along with performance. Stay tuned :)
Thank you!
Finally, a big thanks to everyone for showing so much enthusiasm and support for this update! It is deeply appreciated indeed! :) With Love, Venugopalan Sreedharan (Developer of Nature & Life - Drunk On Nectar)
Drunk On Nectar
Venugopalan Sreedharan
Venugopalan Sreedharan
2016-11-16
Simulation Singleplayer EA
Game News Posts 93
🎹🖱️Keyboard + Mouse
Very Positive
(223 reviews)
http://www.drunkonnectar.com/
https://store.steampowered.com/app/512460 
The Game includes VR Support
Drunk On Nectar Linux [6.07 G]
Drunk On Nectar is a Nature Sandbox game about animals, plants and ecology. Multiple game-modes allow you to either play as a creature yourself, simulate ecosystems or create scenarios of your own.
DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.
The current release features four invertebrate species: Jumping Spider (Phidippus Regius), Butterfly (Viceroy), Dragonfly (Common Hawker) and a Bee (Solitary) along with three flowering plants: Orange Lily, Greater Knapweed, Imperata Cylindrica (Grass) and a non-flowering plant: Fern. Trees and other flora are also featured but with only limited simulation at present.
Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!
--
While no game can possibly cover all of Nature, Drunk On Nectar is a sincere commitment to go as far as one possibly can.
DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.
The current release features four invertebrate species: Jumping Spider (Phidippus Regius), Butterfly (Viceroy), Dragonfly (Common Hawker) and a Bee (Solitary) along with three flowering plants: Orange Lily, Greater Knapweed, Imperata Cylindrica (Grass) and a non-flowering plant: Fern. Trees and other flora are also featured but with only limited simulation at present.
Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!
--
While no game can possibly cover all of Nature, Drunk On Nectar is a sincere commitment to go as far as one possibly can.
MINIMAL SETUP
- OS: Ubuntu or equivalent distro
- Processor: 3 Ghz Dual-Core 64-bit CPUMemory: 8000 MB RAM
- Memory: 8000 MB RAM
- Graphics: OpenGL 3 compatible GPU with 2 GB VRAM
- Storage: 10000 GB available space
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