





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Balancing: -The player now starts with a full magazine for the pistol in order to make it more useful in the beginning of the game, especially for the quests at night. -There will now always be a warning in the daily briefings if scavangers are possible as enemies. (because they're more dangerous than zombies) -The system regarding defense and resistance has been optimized to enable more strategic varation during combat. Enemies now have none (0%), light (30%) or heavy (50%) defense/resistance. Pay attention to the tooltips for enemies. The breakthrough skill will be most effective against high defense enemies and basicly wasted against no-defense enemies. Ranged weapons may be useful against light-defense enemies as well as engineer skills. -Cheerleaders, Undead Prisoners, Sears Suckers, wolfes and several punks got their HP increased. You have to go for new strategies to be effective. Breakthrough has become less useful against them. -Zombie Police Officer and Undead Soldier got increased blocking chance and critical strike chance. -Human enemies got increased health depending on their class. -Eliminator and Smoke Bomb skill now take 2 AP again, they were too poweful otherwise. They should be used more strategically now. -The pistol skill Leg Shot now reduces initiative even more to have stronger impact on block chances. Useful against fast enemies. -The high tier skill Stunning Volley now has an increased buff chance of 75% -The high tier skill Agonizing Execution got its damage lowered to 225% -Resistance has been reduced in many cases to make engineer skills (which takes ammunition) more powerful in comparison to melee attacks. This does not apply against high-resistance enemies. They take a different strategy to overcome. Nail Traps can reduce resistance too by the way. -Wolfes and Ragers have become even faster and will block even more attacks. Again, there are effective ways to defeat them. -Chilling Howl now reduces strength and not perception. -The random civilian survivors you may encounter now have slighlty more health. It will still be very tough for them in combat. Bugfixes: -Pressure Points skill now deals correct damage against stunned enemies -fixed Mary crashes -fixed a few other crashes -fixed larissa 2 Quest crash -corrected crafting tooltipps -fixed enemy party disapearing when game over screen shows up -fixed animation change priorities for allied characters (death while stunned) -security sentence in lydia 1 quest during the map -Underhanded Searsucker can't use his skill during stunned and ko.
[ 6076 ]
[ 1321 ]
[ 4049 ]