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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Dear survivors,
Dead Age 1 brought something new to the indie market in 2016. It connected survival and rogue-like with storyline, perma-death and turn-based combat. We found it interesting that our "Final Fantasy 10"-esque turn-based combat system had perma-death and survival management, so that the risk was always there at all times for the survivors to bite the dust.
3.5 years later we arrived at Dead Age 2 with many, many new features. The combat system has become much more complex and strategic, but still retains the advantage of its speed over tactical role-playing games. We can definitely stand the comparison to Darkest Dungeon because of its new tactical options.
[previewyoutube=Pdcgivr4DdM;full][/previewyoutube]
The exploring and survival thrill has been greatly improved with a large map and over 80 locations, giving it a bit of an open world feeling while being very compact. The base remains the center, this time completely in 3D.
There are completely different fighting factions with whom you can trade or solve quests to reach their respective leaders. Dead Age 2 therefore feels much more like an RPG, e.g. with numerous quests and different consequences depending on the decision.
So, we've been working for 3.5 years to increase the quality and vision of Dead Age 2 and hope that players will like it as much as we do!
All the best and stay healthy!
Rayk & the Silent Dreams Team
https://store.steampowered.com/app/951430
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