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Dear Survivors, Dead Age 2 is avaible on Early Access. Thanks for all the reports, we will work hard on it! If you want to support us, please write a review because our goal shall be to have 70% positive reviews in steam to survive in our huge quest. We have again adjusted some points based on your feedback, e.g. the animations from the crawler were made a bit faster. The Us Army HQ now checks not only the leader but all party members based on the armor the army needs. In August we will talk about some major changes, e.g. the level up! Here is today's changelist - improved gui localization for russia (dialogue improvements will come in a few weeks) -fixed that the end of day popup on the map could interrupt active dialogues which in some cases could break quest scripts -therefore added an retoractive fix for saves where the "Rescue Jamal" task didn't finish correctly -fixed that the 2 wrong locations to find and rescue Jamal during the quest were not removed after completing the task -fixed that Dexter didn't count towards the kill bosses achievement (saves were he is already dead will retroactively get the kill counted) - faster animation for Crawler -fixed that the combat info overlay was not visible in one of the desert scenarios -fixed that the combatant slots weren't interactable with the mouse in the crashed plane sceneario at night -betraying or covering Jamal now counts towards good or bad deed achievement respectively (also retroactively for existing saves) -fixed sarah quest could get stuck when she died in the fight just before finding her friend -fixed an issue with the dialogue on the Army bridge when Abraham is in the party if you try to go back after selecting the bribe option -fixed that turret info showed "3x" attacks despite only having one hit frame per attack -changed the Army armor detection to work with any party member wearing it not just the player's character -added a fix for saves that are stuck in the mine dungeon due to another error that prevents the quest scripts from triggering and leaves the player with just one key for the door (sadly we haven't figured out the primary cause yet) -changed that lydia will give infos about terence right from the beginning of lanas task instead of having to talk to terence before -adjusted the hue of green colored gui labels to be more eye friendly -disabled some particle effects in bunker, hospital and prison scenario to check if it resolves the crashes some users are experiencing
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