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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Dear Survivors,
Today we have a major update for Dead Age 2. Levelups now have much more interaction. The damage model has also been improved, which primarily affects the combat with assault rifles and blades. It has also been improved that users of blades and assault rifles can see which enemies are ineffective when attacking. The tutorial has been shortened a little bit and also deals with the new levelup system.
An endless mode is activated for slow pace players.
In addition there is a completely improved Russian translation with a better font. The French translation has also been improved, but is still work in progress.
If you want to support us, please write a review.
Here is today's changelist:
-changed: Better Russian (full) Thank you to "" and french (a part) language
Thank you to Alexandre Mangin
-changed: Endless mode
the timelimit quest now starts only when you do the important leader quests. For players who want to play with slow pace, (but with a levelup limit to not make the later action too easy)
-changed damage calculation: defense and resistance are now applied as a percentage reduction to incoming damage
-changed attribute distribution: players can now choose which attribute to increase on their characters. On level-up a character will gain 5 attribute points which can then be spend just like talent points
-changed level-up popup: adjusted the level-up popup to account for the changes made to attribute increases. It is now also a bit faster because you don't have to wait for something like three windows to pop up and out again
-changed tutorial: we cut out some fights from the tutorial to shorten it a bit
-several balancing changes: together with the new defense calculation we went over the different weapon categories and tried to balance them accordingly
-exchanged the Cyrillic font with one that resembles the comic look of the Latin font a bit more
-changed reputation status "Hero" now requires 100 reputation instead of 90
-fixed characters holding the pistol in a weird way and clipping their arm through their body while walking in combat scenes
-fixed that the cursor in controller mode was offset by some noticeable amount on resolutions smaller than 1080p
-fixed that when investing talent points and then trying to switch to another tab would just close the GUI when confirming or reverting the talents instead of actually switching the tab
-fixed that in some cases the player party's AP points did not properly reset when a new combat began (e.g. arena fights)
-fixed a possible bug where the target location of Mary's quest could becomes unable to be entered
-fixed that enemies that spawn as a second wave wouldn't have their passive buffs applied correctly
-fixed that enemies would keep an attack charge when they went stunned or KO
-fixed that zombies in the help punks/scavengers events would spawn with a fixed level range and not adapting to the area level range
-fixed that merchants in random merchant encounters would not drop the item they were trading if you fought against them
-fixed that in some events if the bribe option didn't work out your money was still taken and not given back
-fixed that the dialogues from faction leader Joseph regarding map events (e.g. horde attack on HQ) were not replaced when he was not longer in charge of the HQ
All the best and stay healthy!
Rayk & the Silent Dreams Team (HolyAvatar in Steam Forum)
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