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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
https://store.steampowered.com/app/951430/Dead_Age_2/
Dear Survivors,
Dead Age 2 has a new update. We have a few improvements for you. For example improved saving when quitting and improvements for the traps skills.
Here you can see our current roadmap , check this out:
https://steamcommunity.com/sharedfiles/filedetails/?id=2223075114
If you want to support us, please write a review, so that we also survive in our huge quest.
Customer Wishes
-changed that traps in combat can now be set up in the front row slots as well
-changed that the game will now save whenever the player goes back to menu or quits the game from the ingame menu while being on the map, at the player camp or at a faction outpost.
-slight improvements to enemy AI: they will choose their skills a bit more thoughtful now (eg no melee counter state in back row or charging up strong attacks when HP are almost gone)
-added a confirm context button to attributes, skills and character upgrades to quickly confirm your assigned points
-added the function to simply click und the contextual control info at the bottom of the UI to trigger their actions
-added a check before entering dungeons like the mine that lets temporary chars like escorted medics return to your camp so they won't follow you through the dungeon
-changed that Nathalie from the lost medic quest will now go to City West on her own if you rescued her but then let her wait for to long
-added a save point at the end of Jason's part of the tutorial sequence
-added control hint for the recenter map function
Bugfixes
-changed the controller button for unequip item from B to X (on Xbox and PS controller respectively) so B is no longer double mapped at this situation
-fixed that civilian encounter event doesn't drop the item they want to sell if you get in fight with them
-fixed that the second NPC in the random escort event with a faction soldier could end up in the party after the event ended when the soldier leader died during the fight
-fixed that buff particles could sometimes stayed active on characters event when the fight has ended
-fixed a crash related to infection info chatters that could occur during camp defense fights
-fixed that the main character would get the depressed state when doing a job without the required food or water supply
All the best and stay healthy!
Rayk & the Silent Dreams Team
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