





ArsonVille places you above a quaint little town, with limited time to place combustible objects around the map, and a single chance to set the fire. Try your best to burn all the tiles, take out the houses and burn down trees. Do all you can to contain your manic laughter as the village burns to the ground.
With infinite possibilities and procedurally generated maps, there is no end of fun in ArsonVille.
A calming, relaxing, yet slightly disturbing casual game.
Today we’ve released ArsonVille 1.0.4c. While a little late, its the first step in our planned production releases for ArsonVille, and while it doesn’t represent all the changes wanted in this release, its a step forward, and for that we’re happy!
Recently our main build PC had a CPU failure, and due to the expense of this particular CPU (Intel i7-6950x) a replacement was not feasible, so the process of a warranty replacement is currently underway. This is a lengthy process, and we had to adapt to using a slow Surface Pro 3 for editing and building combined. While the update is late, we’re happy its out, and we hope its a move in the right direction for our playerbase!
This releases changes brings the following:
- Options to control sound FX volume
- Updates graphics / tile models
- Improved launching UI
- Memory and speed improvements
- Initial implementation of campaign loading/saving (campaign levels coming in future release)
Whats next? A lot. There is so much more to do. Each of the campaign levels need to be properly designed to see players through the correct progression. This is trickier than it first seemed.
We hope you enjoy the update, and we’re looking forward to the next update in a couple of weeks.
Today weve released ArsonVille 1.0.4c. While a little late, its the first step in our planned production releases for ArsonVille, and while it doesnt represent all the changes wanted in this release, its a step forward, and for that were happy!
Recently our main build PC had a CPU failure, and due to the expense of this particular CPU (Intel i7-6950x) a replacement was not feasible, so the process of a warranty replacement is currently underway. This is a lengthy process, and we had to adapt to using a slow Surface Pro 3 for editing and building combined. While the update is late, were happy its out, and we hope its a move in the right direction for our playerbase!
This releases changes brings the following:
- Options to control sound FX volume
- Updates graphics / tile models
- Improved launching UI
- Memory and speed improvements
- Initial implementation of campaign loading/saving (campaign levels coming in future release)
Whats next? A lot. There is so much more to do. Each of the campaign levels need to be properly designed to see players through the correct progression. This is trickier than it first seemed.
We hope you enjoy the update, and were looking forward to the next update in a couple of weeks.
Minimum Setup
- Processor: Pentium Dual Core 2.1 GHzMemory: 2 GB RAMStorage: 100 MB available spaceAdditional Notes: May work on lesser spec machines
- Memory: 2 GB RAMStorage: 100 MB available spaceAdditional Notes: May work on lesser spec machines
- Storage: 100 MB available spaceAdditional Notes: May work on lesser spec machines
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