Hello Arsonists!
A quick weekend update has been released thats added a new tile object for generated maps. The Silo has been added in this release!
The silo adds an interesting mechanic similar to the dynamite, but is generated on the map, and is not place-able by the player. The burn pattern is also unique.
Above you can see the dynamite burn pattern. When ignited, dynamite sets ablaze every adjacent tile. This is a great way to get maximum burn in tricky areas on the map, and you're equipped with two of these when you begin a game.
The silo can be randomly generated on maps you play, and features a different burn pattern. The grain silo explodes at the top, and its a tall structure. As such, the resulting fire exploding outward has a greater reach.
As you can see, this is a bit different, and can make a big impact on the burn possibility of your map.
I hope you enjoy the addition, and a huge thanks to mccanlessjc for the suggestion for this addition!
You're armed with a small set of fire proliferating goodies, and only ONE chance to start the fire. Can you destroy the whole village?
ArsonVille places you above a quaint little town, with limited time to place combustible objects around the map, and a single chance to set the fire. Try your best to burn all the tiles, take out the houses and burn down trees. Do all you can to contain your manic laughter as the village burns to the ground.
With infinite possibilities and procedurally generated maps, there is no end of fun in ArsonVille.
A calming, relaxing, yet slightly disturbing casual game.
MINIMAL SETUP
Processor: Pentium Dual Core 2.1 GHzMemory: 2 GB RAMStorage: 100 MB available spaceAdditional Notes: May work on lesser spec machines
Memory: 2 GB RAMStorage: 100 MB available spaceAdditional Notes: May work on lesser spec machines
Storage: 100 MB available spaceAdditional Notes: May work on lesser spec machines