Name | Angeldust | ||
Developer | Frank Lucas | ||
Publisher | Metagaming B.V. | ||
Tags | |||
Release | 2019-12-21 | ||
Steam | 2,39€ 2,09£ 2,99$ / 0 % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  1  | ||
Steam Rating | Mostly Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  200,000 .. 500,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 35 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 57 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Angeldust Linux Binaries [8.46 M] |
Here's the list of changes in Angeldust v2.16:
Once you've mounted your creature, you can move around a bit quicker than on foot. You'll also heal gradually. But most of all, you will look cooler than ever before. Here's a scout horsing around on a race track built by Geldis: Never gonna give you up! Your mount will never run around and desert you. It's tied to your hero no matter what happens. Nobody can steal it or run away with it. You'll spawn with your most recent creature once you sign in to the game. Note that each of your four heroes has a distinct mount. Segue into: Here's an oft-requested feature. Artificial materials will no longer fade into natural materials. This allows you to create hard visual edges between your buildings and the game world. Build nicer gardens, pathways and castles: It takes a bit of time getting used to, but after a while it's hard imagining the game any other way. We hope this change brings the building aspect of Angeldust more in line with your expectations! Additional changes
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