Here's the list of changes in Angeldust v2.23:
Big entrance
The sign-in form has been completely redesigned and is now tailored to your hero colors and the creature you last rode. You'll feel right at home when playing:
Return from limbo
Speaking of big entrances: sometimes your Wi-Fi drops out. Sometimes a cat yanks your network cable. We've all been there (me too). You'd end up in limbo in the game. Not disconnected, but not being able to play. Angeldust v2.23 implements immediate reconnection so you can sign-in without having to wait a few minutes. Nifty!
Badge news bears
This update brings account badges so you can see who's boss in-game and on the Angeldust website. The full list of badges is explained on the support page. Here's a quick preview:
Hero battle!
Everyone's been asking for PvP in Angeldust since close to forever. It's here! Battle other heroes in a new game world area called The Void:

Try to make it to the top of the leaderboard! Rewards and persistent rankings will come in the future.
Hotter bar
Oft requested: you can now switch to a second row of hotbar icons using the 'Alt' or '~' key and D-Pad up or down. The contents of the hotbar are now also saved so you can pick up where you left off. This makes building and fighting a lot easier as you'll always have the tools you need where you left them. Always Be Knolling.
New blocks
This update adds a lot of community-requested blocks: cobwebs, colored hedges, stretched cloth, new cloth colors, rope nets, colored glass:
GG
Angeldust will now show level-up messages for nearby heroes. And you. So you can all exchange GGs in style. And right on time. GG!
Big progress
Angeldust v2.23 now shows area discovery progress in in-game announcements and the progress overview. This'll help you track your progress even better:

You'll now also correctly see your tree and object discovery progress when not playing the builder hero.
No objection
Speaking of trees and objects. As of Angeldust v2.23, you'll finally be able to discover (get rid of) the magical decorations in the game world. Here's a quick visual reference:
Additional changes
- Implement keyboard-based UI navigation
- Interpolate a single background for a more cinematic UI experience
- Connect scroll bar and filter buttons to scene contents
- Rate-limit OpenGL texture uploads to smoothen frame rate
- Greatly reduce space usage for compiled game data
- Add 'ultra' detail level textures for Cartoon visual style
- Improve water block reflection and shading
- Fix playback of long (1h+) game replays
- Update SDL to version 2.0.8
- Use fixed, customizable touchscreen button positions
- Fix extremely rare crash for out-of-range simulated projectiles
- Fix thin block geometry next to upside-down stair blocks
- Support even more game controller models
- Support safe UI areas on devices like iPhone X
- Lengthen fighter 2D flourish animation again
- Polished Angeldust 'action heroes' logo appearance
- Animate trampoline block top face texture
- Make critical-action pending visual effect more pronounced
- Add badges to UI elements where applicable
- Add DSP audio limiter to prevent sound clipping
Be social!
If you like Angeldust, please write a positive review on Steam! You can also stalk us everywhere. Thanks in advance:
- Steam reviews: http://steamcommunity.com/app/488440/positivereviews/?browsefilter=mostrecent
- Developer live stream: https://www.youtube.com/AngeldustLive
- Facebook: https://www.facebook.com/AngeldustLive
- Instagram: https://www.instagram.com/playangeldust/
- Twitter: https://twitter.com/AngeldustLive
[ 2018-11-24 14:43:16 CET ] [ Original post ]