Angeldust v3.5 release notes
With Angeldust v3.5 you can now easily choose between the "Cartoon" or "3D" visual style using the new style chooser:
The visual style chooser pops up at first Angeldust start-up and can later be accessed using the language selection button on the sign-in form.
Speaking of the "3D" visual style: it's been optimized a lot. Sprites now take up 33% less memory and render much faster thanks to precomputing detailed lighting information.
Big changes to the game world village this time around! First up: all house building plots (my technical term) are now made of woodchips and fully flush with the pavement:
The woodchips add color to the village and thanks to the flush design it's easier to start building a tiny house (I'm hip!) where you don't get stuck in the floor. I've shoveled all the old gravel from inside the village to the pathways outside the village so new players can still easily discover both materials. We now also have new and more detailed cupboards inside the village wall tool sheds. Courtesy of space is green (ignore the black void at the bottom :D):
All of these changes were of course done using the new cell targeting crosshair in Angeldust v3.5. Bigger and better. It's transparent and gray when inactive, opaque and fully colored when active:
Big news: Angeldust now stores more incremental backups of all land claims in the game. Firefly (that's-a me!) managed to load in about 120 backups of the game world, going back all the way to four days after the Angeldust v1.0 (pre-Steam!) launch day. I hope to use this new functionality to create beautiful timelapse videos of the in-game wonders. More on this soon (hopefully)!
If you like Angeldust, please write a positive review on Steam! You can also stalk us everywhere. Thanks in advance:
[ 2019-10-25 10:02:15 CET ] [ Original post ]
Here's the list of changes in Angeldust v3.5:
We never go out of style
With Angeldust v3.5 you can now easily choose between the "Cartoon" or "3D" visual style using the new style chooser:
The visual style chooser pops up at first Angeldust start-up and can later be accessed using the language selection button on the sign-in form.
Quicker, smoother, better, faster
Speaking of the "3D" visual style: it's been optimized a lot. Sprites now take up 33% less memory and render much faster thanks to precomputing detailed lighting information.
Sleeping village
Big changes to the game world village this time around! First up: all house building plots (my technical term) are now made of woodchips and fully flush with the pavement:
The woodchips add color to the village and thanks to the flush design it's easier to start building a tiny house (I'm hip!) where you don't get stuck in the floor. I've shoveled all the old gravel from inside the village to the pathways outside the village so new players can still easily discover both materials. We now also have new and more detailed cupboards inside the village wall tool sheds. Courtesy of space is green (ignore the black void at the bottom :D):
Cellular control
All of these changes were of course done using the new cell targeting crosshair in Angeldust v3.5. Bigger and better. It's transparent and gray when inactive, opaque and fully colored when active:
Gonna make a change
Big news: Angeldust now stores more incremental backups of all land claims in the game. Firefly (that's-a me!) managed to load in about 120 backups of the game world, going back all the way to four days after the Angeldust v1.0 (pre-Steam!) launch day. I hope to use this new functionality to create beautiful timelapse videos of the in-game wonders. More on this soon (hopefully)!
Additional changes
- Fix block picker not targeting active photon blocks
- Prevent a few Hero battle! (PvP) score exploits
- Professionally translate recent game feature strings
- Improve Android device and API support
- Support even more game controller models
Be social!
If you like Angeldust, please write a positive review on Steam! You can also stalk us everywhere. Thanks in advance:
- Steam reviews
- Developer live stream (YouTube)
- Twitch channel
- Community Discord server
Angeldust
Frank Lucas
Metagaming B.V.
2019-12-21
Indie RPG F2P MMO Singleplayer Multiplayer Coop
Game News Posts 308
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(1410 reviews)
http://PlayAngeldust.com
https://store.steampowered.com/app/488440 
The Game includes VR Support
Angeldust Linux Binaries [8.46 M]
Adventure. Anywhere!
Explore endless magical worlds and battle fearsome creatures alongside millions of friends. Unleash your imagination by crafting beautiful buildings.Be bold. Be a hero.
Play as the quirky builder, the fearless fighter, the perky scout or the mysterious sorceress and become the legend you were destined to be! Every hero is voice acted, so you are never lost for words.All friends!
Use your activated Angeldust account to play Angeldust online with your friends and millions of other players, or use the 'alone'-mode to build alone in your own game world. You can even customize your sign-in screen!All fun!
Angeldust is unanimously praised amongst players of the game. Join the new gaming sensation and start your Angeldust adventure today!Angeldust. A magical game:
- More than 250 different creatures to discover and defeat
- More than 200 beautifully designed materials to build with
- More than 25 gorgeous landscapes to explore
- 4 uniquely outfitted heroes to role play
- 1 giant game world for everyone
MINIMAL SETUP
- OS: glibc 2.17 (Ubuntu 14.04)
- Processor: 1.0 GHz (x86_64)Memory: 128 MB RAM
- Memory: 128 MB RAM
- Graphics: 32MB VRAM. OpenGL
- Storage: 512 MB available space
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