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Name

 Angeldust 

 

Developer

 Frank Lucas 

 

Publisher

 Metagaming B.V. 

 

Tags

 Indie 

 

RPG 

 

Free to play 

 

MMO 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2019-12-21 

 

Steam

 2,39€ 2,09£ 2,99$ / 0 % 

 

News

 282 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 1 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/488440 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 35  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 57 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Angeldust Linux Binaries [8.46 M] 




LINUX STREAMERS (1)
raoul3210




Angeldust v3.5 release notes

Here's the list of changes in Angeldust v3.5:

We never go out of style
With Angeldust v3.5 you can now easily choose between the "Cartoon" or "3D" visual style using the new style chooser:



The visual style chooser pops up at first Angeldust start-up and can later be accessed using the language selection button on the sign-in form.

Quicker, smoother, better, faster
Speaking of the "3D" visual style: it's been optimized a lot. Sprites now take up 33% less memory and render much faster thanks to precomputing detailed lighting information.

Sleeping village
Big changes to the game world village this time around! First up: all house building plots (my technical term) are now made of woodchips and fully flush with the pavement:



The woodchips add color to the village and thanks to the flush design it's easier to start building a tiny house (I'm hip!) where you don't get stuck in the floor. I've shoveled all the old gravel from inside the village to the pathways outside the village so new players can still easily discover both materials.

We now also have new and more detailed cupboards inside the village wall tool sheds. Courtesy of space is green (ignore the black void at the bottom :D):



Cellular control
All of these changes were of course done using the new cell targeting crosshair in Angeldust v3.5. Bigger and better. It's transparent and gray when inactive, opaque and fully colored when active:



Gonna make a change
Big news: Angeldust now stores more incremental backups of all land claims in the game. Firefly (that's-a me!) managed to load in about 120 backups of the game world, going back all the way to four days after the Angeldust v1.0 (pre-Steam!) launch day.

I hope to use this new functionality to create beautiful timelapse videos of the in-game wonders. More on this soon (hopefully)!

Additional changes


  • Fix block picker not targeting active photon blocks
  • Prevent a few Hero battle! (PvP) score exploits
  • Professionally translate recent game feature strings
  • Improve Android device and API support
  • Support even more game controller models


Be social!
If you like Angeldust, please write a positive review on Steam! You can also stalk us everywhere. Thanks in advance:


[ 2019-10-25 12:02:15 CET ] [ Original post ]