Here's the list of changes in Angeldust v3.10:
SITREP!
Angeldust v3.10 lets you
sit! This very popular feature was first requested years ago. Of course you can sit in all visual styles:

Sitting is available from the in-game 'Quick messages' menu. On a keyboard you can quickly sit by pressing F, then E. On a game controller, press the right action button, then D-pad UP:

While sitting you can use the regular jump action to switch your legs between a flat or a seated pose. And using regular movement controls you can scoot over to get your character in the perfect position:
Dance the night away
Pushing in-game self-expression even further, you can now also dance! As the first-ever Angeldust
pay-per-use item you simply hop over to the shop. Buy 'Dance' and you'll dance for at least 20 seconds to a new, celebratory fanfare.
What does it look like? Like fun! Try it out yourself steamhappy
(I'm
totally not trying to get you to buy things from the shop!)
First contact
Angeldust v3.10 introduces the 'Contact manager' to watch, mute and chat with your contacts. Open it from the chat log or using the Y-key. The contact manager lets you easily manage your contacts, listed reverse-chronologically (names have been redacted for privacy purposes):

When a contact is muted, you will no longer see their chat messages, holo scroll texts and online status updates. Both muting and watching are temporary actions limited to your current gaming session.
I'll be watching you
By 'watching' players in the contact manager you can add them to a new 'Watch list'. This watch list is visible right below the compass and directional guide at the top of the screen.
With the watch list you can easily track if players are nearby, along with their health and status (names have NOT been redacted here, so much for consistency):
How the turntables
Don't ask how. Don't ask why. Angeldust v3.10 introduces what will forever be known as 'Reverse pots'. Place a column block above a tree or object and it will have a thicker bottom:

Requested by
obi-, only used by
obi- and probably only making sense in the mind of
obi-. There you go.
Network effect
Angeldust v3.10 contains several improvements in the networking department. Reduced latency (lag), a fix for rare one-way communication scenarios and a much-improved network warning indicator. Hopefully you'll never notice Angeldust's netcode, but it's in the best shape it's ever been right now.
Thanks to
Hummm for helping out with lots of diagnostics.
AngeldustCollector's Edition
With Angeldust v3.10 you can select which ridden and tamed creature that you want to spawn with for each hero on the Angeldust website, PlayAngeldust.com.
The game now tracks all creatures you've ridden and tamed per hero, so you can build up quite a collection. In the future this will play a bigger role in the entire Angeldust experience.
That's a wrap!
One last cool, visual feature to mention is that the Angeldust chat log now sports text wrapping. Long lines of text will no longer be squashed together. Take a look at these choice quotes by
ColtsWalker:
Additional changes
- Improve animated 3D-model shading and appearance
- Polish game world lighting and shadow contrast
- Professionally translate all user interface text
- Add 'mimic' blocks to standalone game mode
- Fix incorrect climbing state while riding a creature
- Add exclusive, pearl creatures for donators and up
- Tweak Hero battle! scoring algorithm to combat cheating
Be social!
If you like Angeldust, please write a positive review on Steam! You can also stalk us everywhere. Thanks in advance:
[ 2020-07-15 13:23:43 CET ] [ Original post ]