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Name | SkyTime | |
Developer | Alexey Khazov | |
Publisher | Sometimes You | | |
Tags | Indie Casual Singleplayer | | |
Release | 2016-12-02 | |
Steam | 0,39€ 0,39£ 0,49$ / 51 % |
News | 23 |
Controls | Keyboard Mouse Partial Controller Support |
Players online |  2  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/513620  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  200,000 .. 500,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 259 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 288 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | SkyTime Depot Linux [510.85 M]
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LINUX STREAMERS (0)
SkyTime v1.2.5 |
Fixed pause menu not working in a few levels
- Made background music affected by time slow
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[ 2017-08-03 16:13:20 CET ] [ Original post ] |
SkyTime v1.2.5 |
Fixed pause menu not working in a few levels
- Made background music affected by time slow
|
[ 2017-08-03 16:13:20 CET ] [ Original post ] |
SkyTime v1.2.4 |
Updated engine particle effect color
- Fixed the last igniting platform in Car Wash going through the last building
- A few level tweaks
- Fixed hidden bug that made it so that only the last level played is saved in progress
- Removed wrench compass, as it is useless at the moment
- Changed tutorial UI messages to be more visible
- Updated menu UI
- Fixed checkmarks not disappearing when resetting progress
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[ 2017-07-29 20:32:10 CET ] [ Original post ] |
SkyTime v1.2.4 |
Updated engine particle effect color
- Fixed the last igniting platform in Car Wash going through the last building
- A few level tweaks
- Fixed hidden bug that made it so that only the last level played is saved in progress
- Removed wrench compass, as it is useless at the moment
- Changed tutorial UI messages to be more visible
- Updated menu UI
- Fixed checkmarks not disappearing when resetting progress
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[ 2017-07-29 20:32:10 CET ] [ Original post ] |
SkyTime v1.2.3 |
Fixed in-menu trailer
- Updated menu look
- New level - Car Wash
- Level development system improvements for faster level adding
- Updated Round About Time first lane to be easier to run on top
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[ 2017-07-27 21:56:57 CET ] [ Original post ] |
SkyTime v1.2.3 |
Fixed in-menu trailer
- Updated menu look
- New level - Car Wash
- Level development system improvements for faster level adding
- Updated Round About Time first lane to be easier to run on top
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[ 2017-07-27 21:56:57 CET ] [ Original post ] |
SkyTime v1.2.2 |
Fixed platform going through building in Frog-Like experience
- Fixed issue where volume settings would reset when level changed
- Updated in-menu trailer to new player system
- Fixed bug where wrench would recall if you held the left mouse button down
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[ 2017-07-24 19:05:37 CET ] [ Original post ] |
SkyTime v1.2.2 |
Fixed platform going through building in Frog-Like experience
- Fixed issue where volume settings would reset when level changed
- Updated in-menu trailer to new player system
- Fixed bug where wrench would recall if you held the left mouse button down
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[ 2017-07-24 19:05:37 CET ] [ Original post ] |
SkyTime v1.2.1 |
Fixed Delete Progress button
- Fixed resolution changing when in windowed mode
- Fixed a nasty bug where the game would freeze and crash when loading a level from the menu
- Updated to latest Unity version to fix resolution UI bug
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[ 2017-07-21 19:50:26 CET ] [ Original post ] |
SkyTime v1.2.1 |
Fixed Delete Progress button
- Fixed resolution changing when in windowed mode
- Fixed a nasty bug where the game would freeze and crash when loading a level from the menu
- Updated to latest Unity version to fix resolution UI bug
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[ 2017-07-21 19:50:26 CET ] [ Original post ] |
SkyTime v1.2 |
Added controller button to open pause menu
- Update default controls to reflect the above change
- Changed restart button from Start to Back
- Fixed controller menu navigation for the confirmation dialog and the pause menu
- Added a new level!
- Fixed progress tracker issue where it was possible that it considered one level completed multiple times and progress would go above 100%
- New achievements for the new level and in general
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[ 2017-07-21 12:20:32 CET ] [ Original post ] |
SkyTime v1.2 |
Added controller button to open pause menu
- Update default controls to reflect the above change
- Changed restart button from Start to Back
- Fixed controller menu navigation for the confirmation dialog and the pause menu
- Added a new level!
- Fixed progress tracker issue where it was possible that it considered one level completed multiple times and progress would go above 100%
- New achievements for the new level and in general
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[ 2017-07-21 12:20:32 CET ] [ Original post ] |
SkyTime v1.1.1 |
Updated Credits
- New level selection system and menu
- New progress saving system
- This unfortunately resets all your current in-game progress
- However, all levels are now unlocked for selection from the start
- Fixed bug when skipping the cutscene didn't save the progress of it being completed
- Updated Menu to fully work with controller
- Full Controller Support!
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[ 2017-07-20 17:29:02 CET ] [ Original post ] |
SkyTime v1.1.1 |
Updated Credits
- New level selection system and menu
- New progress saving system
- This unfortunately resets all your current in-game progress
- However, all levels are now unlocked for selection from the start
- Fixed bug when skipping the cutscene didn't save the progress of it being completed
- Updated Menu to fully work with controller
- Full Controller Support!
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[ 2017-07-20 17:29:02 CET ] [ Original post ] |
SkyTime v1.1 |
Updated end goal particles to green to make it more visible
- Updated Speed Run level
- Updated tutorial level
- Added countdown timer to levels that are time based
- Readjusted wrench to make it better:
1. Wrench flies faster
2. Wrench flies a bit further
3. When hitting anything except a turret, wrench bounces off and continues, instead of wandering around and being useless
- Added 'R' as a quick restart button
- Killing a turret now rewards with a little time energy
- Increased turret hitbox size
- Fixed double throw problem when double clicking to throw wrench
- Remapped wrench recall ability from F to left mouse click when wrench is not in hand
- Reduce energy cost of wrench recall to 15%
- Added a particle effect to show when the recall ability is used on the wrench
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[ 2017-07-14 00:40:19 CET ] [ Original post ] |
SkyTime v1.1 |
Updated end goal particles to green to make it more visible
- Updated Speed Run level
- Updated tutorial level
- Added countdown timer to levels that are time based
- Readjusted wrench to make it better:
1. Wrench flies faster
2. Wrench flies a bit further
3. When hitting anything except a turret, wrench bounces off and continues, instead of wandering around and being useless
- Added 'R' as a quick restart button
- Killing a turret now rewards with a little time energy
- Increased turret hitbox size
- Fixed double throw problem when double clicking to throw wrench
- Remapped wrench recall ability from F to left mouse click when wrench is not in hand
- Reduce energy cost of wrench recall to 15%
- Added a particle effect to show when the recall ability is used on the wrench
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[ 2017-07-14 00:40:19 CET ] [ Original post ] |
SkyTime Updated |
Change log:
Game version stays the same, however, there were a few minor, yet important fixes:
1. Fixed saving and level unlocking
2. Fixed the turret in the last level for the achievement
3. Updated to Unity 5.6 for further development
4. Updated a few legacy shaders
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[ 2017-07-12 20:13:27 CET ] [ Original post ] |
SkyTime Updated |
Change log:
Game version stays the same, however, there were a few minor, yet important fixes:
1. Fixed saving and level unlocking
2. Fixed the turret in the last level for the achievement
3. Updated to Unity 5.6 for further development
4. Updated a few legacy shaders
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[ 2017-07-12 20:13:27 CET ] [ Original post ] |
SkyTime v1.0.3 |
(Hopefully) Fixed Wrench coming back instantly when throwing it
- Fixed crosshair to the center of the screen (It was slightly off)
- Fixed volume slider in pause menu
- Increased the amount of velocity you store after jumping from a moving platform
- Made bullets more visible to the eye
- Increased the size of the completion trigger in the tutorial level
- Updated tutorial message to make it more clear that time slow is toggleable
- Improved platform explosion
- Increased player ground detection radius for a bit more wiggle room when jumping
- Added a new level: Speed Run
- Added new achievements: Destroy all turrets in Speed Run and Complete Speed Run within 92 seconds
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[ 2016-12-13 11:08:18 CET ] [ Original post ] |
SkyTime v1.0.3 |
(Hopefully) Fixed Wrench coming back instantly when throwing it
- Fixed crosshair to the center of the screen (It was slightly off)
- Fixed volume slider in pause menu
- Increased the amount of velocity you store after jumping from a moving platform
- Made bullets more visible to the eye
- Increased the size of the completion trigger in the tutorial level
- Updated tutorial message to make it more clear that time slow is toggleable
- Improved platform explosion
- Increased player ground detection radius for a bit more wiggle room when jumping
- Added a new level: Speed Run
- Added new achievements: Destroy all turrets in Speed Run and Complete Speed Run within 92 seconds
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[ 2016-12-13 11:08:18 CET ] [ Original post ] |
SkyTime v1.0.2.1 |
Fixed death in Fast and Chill
- Fixed spawn in Round about Time
- Fixed Hand Movement
- Increased energy recharge delay
- Increased energy usage rate
- Reduced energy recharge rate
- Reduce movement speed in time slow
Known issues:
- Wrench sometimes rarely instantly comes back when being thrown
- Building colliders aren't perfect
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[ 2016-12-11 12:27:30 CET ] [ Original post ] |
SkyTime v1.0.2 |
Updated Frog like experience lighting
- Changed recall ability to only cost 30% energy instead of 50%
- Repositioned Round about time first lane platforms to make for an easier run in the beginning
- Made the trailer in the main menu not be affected by lights
- Made the main menu always scale with the current game resolution, meaning it should always look the same
- Added refresh rate display to resolution menu
- Fixed resolution selection menu
- Fixed FPS Displayer
- Fixed resolution box twitching in options menu
- Repositioned level completion in Public transport to meet the path of the vehicle
- Increase player jump speed to allow for slightly higher jumps
- Decreased the speed of the platforms in Fast and Chill to allow for more time to complete the level
- Increased wrench collider size to allow for easier shots
- Increase wrench speed and range for faster gameplay
- Made the explosion particles last half as long
- Updated Public Transport level start and end messages
- Fixed Quit to Desktop button
- Made platforms keep their initial rotation when spawning
- Updated Bullet Rain lighting
- Added hand motion when moving
- Made watch hand idle execute more frequently
- Updated Public Transport Mission Sign
- Readjusted position of hands and camera
- Increased FOV to 75
- Updated end goal graphics
- Updated tutorial level
- Add Invert Mouse option to Main Menu
- Fixed glass window collider
- Removed paused black screen at the beginning of the tutorial
- Added save file migration from TeamA1 to Six Bobs
Known issues:
- Wrench sometimes instantly comes back when being thrown
- Building colliders aren't perfect
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[ 2016-12-07 15:17:15 CET ] [ Original post ] |
SkyTime v1.0.1 |
Updated company name to Six Bobs (Formerly known as Team A1)
- Added version to the main menu
- Changed sliding - When walking, Dr. Deevon will now stop almost immediately.
- Updated the Public Transport level to be more guiding towards the goal
- Added a visual indicator of where the level ends
- Updated level lighting
- Readjusted turret placement towards the end of the Round About Time level to make for an easier triple kill at the right angle
- Repositioned turrets in Fast and Chill to make it a bit easier to get the achievement
- Repositioned spawn point in Bullet Rain to prevent almost instant death to unprepared players
- Fixed "Fat Wrench" bug (thanks to KevGueey)
- Added the ability for the player to climb small distances when hitting a wall
Known issues:
- Wrench sometimes instantly comes back when being thrown
- Building colliders aren't perfect
- Explosion particles stay for a bit too long and it affects vision
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[ 2016-12-04 19:13:58 CET ] [ Original post ] |