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- Fixed pause menu not working in a few levels - Made background music affected by time slow
- Fixed pause menu not working in a few levels - Made background music affected by time slow
- Updated engine particle effect color - Fixed the last igniting platform in Car Wash going through the last building - A few level tweaks - Fixed hidden bug that made it so that only the last level played is saved in progress - Removed wrench compass, as it is useless at the moment - Changed tutorial UI messages to be more visible - Updated menu UI - Fixed checkmarks not disappearing when resetting progress
- Updated engine particle effect color - Fixed the last igniting platform in Car Wash going through the last building - A few level tweaks - Fixed hidden bug that made it so that only the last level played is saved in progress - Removed wrench compass, as it is useless at the moment - Changed tutorial UI messages to be more visible - Updated menu UI - Fixed checkmarks not disappearing when resetting progress
- Fixed in-menu trailer - Updated menu look - New level - Car Wash - Level development system improvements for faster level adding - Updated Round About Time first lane to be easier to run on top
- Fixed in-menu trailer - Updated menu look - New level - Car Wash - Level development system improvements for faster level adding - Updated Round About Time first lane to be easier to run on top
- Fixed platform going through building in Frog-Like experience - Fixed issue where volume settings would reset when level changed - Updated in-menu trailer to new player system - Fixed bug where wrench would recall if you held the left mouse button down
- Fixed platform going through building in Frog-Like experience - Fixed issue where volume settings would reset when level changed - Updated in-menu trailer to new player system - Fixed bug where wrench would recall if you held the left mouse button down
- Fixed Delete Progress button - Fixed resolution changing when in windowed mode - Fixed a nasty bug where the game would freeze and crash when loading a level from the menu - Updated to latest Unity version to fix resolution UI bug
- Fixed Delete Progress button - Fixed resolution changing when in windowed mode - Fixed a nasty bug where the game would freeze and crash when loading a level from the menu - Updated to latest Unity version to fix resolution UI bug
- Added controller button to open pause menu - Update default controls to reflect the above change - Changed restart button from Start to Back - Fixed controller menu navigation for the confirmation dialog and the pause menu - Added a new level! - Fixed progress tracker issue where it was possible that it considered one level completed multiple times and progress would go above 100% - New achievements for the new level and in general
- Added controller button to open pause menu - Update default controls to reflect the above change - Changed restart button from Start to Back - Fixed controller menu navigation for the confirmation dialog and the pause menu - Added a new level! - Fixed progress tracker issue where it was possible that it considered one level completed multiple times and progress would go above 100% - New achievements for the new level and in general
- Updated Credits - New level selection system and menu - New progress saving system - This unfortunately resets all your current in-game progress - However, all levels are now unlocked for selection from the start - Fixed bug when skipping the cutscene didn't save the progress of it being completed - Updated Menu to fully work with controller - Full Controller Support!
- Updated Credits - New level selection system and menu - New progress saving system - This unfortunately resets all your current in-game progress - However, all levels are now unlocked for selection from the start - Fixed bug when skipping the cutscene didn't save the progress of it being completed - Updated Menu to fully work with controller - Full Controller Support!
- Updated end goal particles to green to make it more visible - Updated Speed Run level - Updated tutorial level - Added countdown timer to levels that are time based - Readjusted wrench to make it better: 1. Wrench flies faster 2. Wrench flies a bit further 3. When hitting anything except a turret, wrench bounces off and continues, instead of wandering around and being useless - Added 'R' as a quick restart button - Killing a turret now rewards with a little time energy - Increased turret hitbox size - Fixed double throw problem when double clicking to throw wrench - Remapped wrench recall ability from F to left mouse click when wrench is not in hand - Reduce energy cost of wrench recall to 15% - Added a particle effect to show when the recall ability is used on the wrench
- Updated end goal particles to green to make it more visible - Updated Speed Run level - Updated tutorial level - Added countdown timer to levels that are time based - Readjusted wrench to make it better: 1. Wrench flies faster 2. Wrench flies a bit further 3. When hitting anything except a turret, wrench bounces off and continues, instead of wandering around and being useless - Added 'R' as a quick restart button - Killing a turret now rewards with a little time energy - Increased turret hitbox size - Fixed double throw problem when double clicking to throw wrench - Remapped wrench recall ability from F to left mouse click when wrench is not in hand - Reduce energy cost of wrench recall to 15% - Added a particle effect to show when the recall ability is used on the wrench
Change log: Game version stays the same, however, there were a few minor, yet important fixes: 1. Fixed saving and level unlocking 2. Fixed the turret in the last level for the achievement 3. Updated to Unity 5.6 for further development 4. Updated a few legacy shaders
Change log: Game version stays the same, however, there were a few minor, yet important fixes: 1. Fixed saving and level unlocking 2. Fixed the turret in the last level for the achievement 3. Updated to Unity 5.6 for further development 4. Updated a few legacy shaders
- (Hopefully) Fixed Wrench coming back instantly when throwing it - Fixed crosshair to the center of the screen (It was slightly off) - Fixed volume slider in pause menu - Increased the amount of velocity you store after jumping from a moving platform - Made bullets more visible to the eye - Increased the size of the completion trigger in the tutorial level - Updated tutorial message to make it more clear that time slow is toggleable - Improved platform explosion - Increased player ground detection radius for a bit more wiggle room when jumping - Added a new level: Speed Run - Added new achievements: Destroy all turrets in Speed Run and Complete Speed Run within 92 seconds
- (Hopefully) Fixed Wrench coming back instantly when throwing it - Fixed crosshair to the center of the screen (It was slightly off) - Fixed volume slider in pause menu - Increased the amount of velocity you store after jumping from a moving platform - Made bullets more visible to the eye - Increased the size of the completion trigger in the tutorial level - Updated tutorial message to make it more clear that time slow is toggleable - Improved platform explosion - Increased player ground detection radius for a bit more wiggle room when jumping - Added a new level: Speed Run - Added new achievements: Destroy all turrets in Speed Run and Complete Speed Run within 92 seconds
- Fixed death in Fast and Chill - Fixed spawn in Round about Time - Fixed Hand Movement - Increased energy recharge delay - Increased energy usage rate - Reduced energy recharge rate - Reduce movement speed in time slow Known issues: - Wrench sometimes rarely instantly comes back when being thrown - Building colliders aren't perfect
- Updated Frog like experience lighting - Changed recall ability to only cost 30% energy instead of 50% - Repositioned Round about time first lane platforms to make for an easier run in the beginning - Made the trailer in the main menu not be affected by lights - Made the main menu always scale with the current game resolution, meaning it should always look the same - Added refresh rate display to resolution menu - Fixed resolution selection menu - Fixed FPS Displayer - Fixed resolution box twitching in options menu - Repositioned level completion in Public transport to meet the path of the vehicle - Increase player jump speed to allow for slightly higher jumps - Decreased the speed of the platforms in Fast and Chill to allow for more time to complete the level - Increased wrench collider size to allow for easier shots - Increase wrench speed and range for faster gameplay - Made the explosion particles last half as long - Updated Public Transport level start and end messages - Fixed Quit to Desktop button - Made platforms keep their initial rotation when spawning - Updated Bullet Rain lighting - Added hand motion when moving - Made watch hand idle execute more frequently - Updated Public Transport Mission Sign - Readjusted position of hands and camera - Increased FOV to 75 - Updated end goal graphics - Updated tutorial level - Add Invert Mouse option to Main Menu - Fixed glass window collider - Removed paused black screen at the beginning of the tutorial - Added save file migration from TeamA1 to Six Bobs Known issues: - Wrench sometimes instantly comes back when being thrown - Building colliders aren't perfect
- Updated company name to Six Bobs (Formerly known as Team A1) - Added version to the main menu - Changed sliding - When walking, Dr. Deevon will now stop almost immediately. - Updated the Public Transport level to be more guiding towards the goal - Added a visual indicator of where the level ends - Updated level lighting - Readjusted turret placement towards the end of the Round About Time level to make for an easier triple kill at the right angle - Repositioned turrets in Fast and Chill to make it a bit easier to get the achievement - Repositioned spawn point in Bullet Rain to prevent almost instant death to unprepared players - Fixed "Fat Wrench" bug (thanks to KevGueey) - Added the ability for the player to climb small distances when hitting a wall Known issues: - Wrench sometimes instantly comes back when being thrown - Building colliders aren't perfect - Explosion particles stay for a bit too long and it affects vision
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