





Why we've changed the art style of Irony Curtain?
The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it. One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version
The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent. BEFORE:
AFTER:
When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game. BEFORE:
AFTER:
In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!
[ 2018-12-28 15:09:28 CET ] [ Original post ]
Comrades!
Some time ago we showed you how Irony Curtain looked in the early prototype phase and how it looks like now.
Today wed like to talk a little bit more about the reasons behind the change and the whole creative process. Its no doubt that Irony Curtain came a long way from the times when it was just a prototype called simply Matryoshka.
There are three main reasons why weve decided to simplify the art style:
1. The previous style looked great but it didnt play well
The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it. One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version

2. Weve changed the way we animate characters
The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent. BEFORE:

AFTER:

3. We want the art style to be a part of how we tell the story
When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game. BEFORE:

AFTER:

In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!
[ 2018-12-28 15:09:28 CET ] [ Original post ]
Demon Hunter 3: Revelation
Brave Giant LTD
Developer
Artifex Mundi
Publisher
2016-12-01
Release
Game News Posts:
57
🎹🖱️Keyboard + Mouse
Very Positive
(191 reviews)
The Game includes VR Support
Public Linux Depots:
- Demon Hunter 3: Revelation Linux Depot [1.19 G]
Having defeated the Beast from another dimension, Dawn Harlock had hoped to spend the rest of her life in peace. However, circumstances have placed the life of a child at stake and brought her out of retirement to once again solve supernatural riddles and hunt hellish demons. Can the world's foremost paranormal detective muster the courage to follow the dark path and face off against an enemy from beyond? With you as her guide, she stands a chance.
CONTINUE THE DARK ADVENTURE SERIES!
The protagonist will once more don her detective hat to investigate a mysterious case.
IMMERSE YOURSELF IN MAGIC AND THE SUPERNATURAL!
A woman was murdered and her daughter disappeared under strange circumstances. Is this a random crime, or is something sinister lurking behind it?
A CAPTIVATING STORY PACKED WITH SECRETS AND RIDDLES!
Dawn slowly starts to suspect that a terrifying force is at work. Indeed, the supernatural events might have more to do with her own mysterious origin than she would have wanted.
TEST YOURSELF IN 26 MINIGAMES AND 21 HIDDEN OBJECT SCENES!
The Demon Huntress will need to find the victim's daughter before it's too late. Will she dare to follow the creature from another dimension and delve into dark secrets of her own past?
![]()
CONTINUE THE DARK ADVENTURE SERIES!
The protagonist will once more don her detective hat to investigate a mysterious case.
IMMERSE YOURSELF IN MAGIC AND THE SUPERNATURAL!
A woman was murdered and her daughter disappeared under strange circumstances. Is this a random crime, or is something sinister lurking behind it?
A CAPTIVATING STORY PACKED WITH SECRETS AND RIDDLES!
Dawn slowly starts to suspect that a terrifying force is at work. Indeed, the supernatural events might have more to do with her own mysterious origin than she would have wanted.
TEST YOURSELF IN 26 MINIGAMES AND 21 HIDDEN OBJECT SCENES!
The Demon Huntress will need to find the victim's daughter before it's too late. Will she dare to follow the creature from another dimension and delve into dark secrets of her own past?
Features
- Solve numerous minigames and puzzles!
- Defeat the supernatural powers that threaten the world!
- Discover secrets hidden in forgotten places!
- Investigate a strange crime to rescue little Lila!
MINIMAL SETUP
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 2 GB available space
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2.5 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512 MB VRAM
- Storage: 2 GB available space
GAMEBILLET
[ 5975 ]
GAMERSGATE
[ 1709 ]
MacGamestore
[ 1755 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB