Over the past few days the team has been reviewing reported bugs one of the major ones was the ring exit and rejoin bug.. This bug resulted from a person clicking on battle ring in lobby and then clicking outside the ring and moving out of it and then trying to rejoin which resulted in no ring options popping up. Over night following testing with players we have released a new patch update that should increase stability so that now if a player clicks on a ring and clicks outside of ring it should not glitch the ring.. There is still an issue with clicking on a ring then clicking on another ring the join option will pop up but if one attempts to directly move to a third ring without first moving out of the ring first the ring will glitch.. We have been able to replicate the ring hopping issue precisely and coder is working on patching that issues now that we have narrowed in on how to replicate it.. Further we have implemented in the last update we released Saturday afternoon health bars for building and units to finally be able to see how much damage and units are taking.. Last night following a six player game we played with Early access players we released a new update that added in a basic mini map which is still having its features implemented.. Following the direct ring hopping bug fix the next priority issue that will be fixed next are.. 1, resource gathers freeze on some storm mana pools. 2. bridge placed ghosting vanishing 3. construction off of enemy bridges sections will be removed. We are aiming to have priest damage and capture implemented by the coming weekend so players will be able to capture and sack the enemy priests to win and launch back to the lobby..
[ 2016-12-04 18:19:26 CET ] [ Original post ]
Enter the world of Stratus, ruled by the powerful and fickle Tempest gods of Wind, Thunder, Rain, and Sun.
The world of Sonus is torn by powerful, eternal storms. The native inhabitants live on the majestic islands hovering high above the billowing maelstrom. Even though the inhabitants normally live in the calmer skies, their islands, over time, will be called down to the lower levels by the Tempests during what the natives call "Times of Descent". There they battle to prove their faction's worthiness to the Tempests and in so doing ascend once more to the peaceful higher realms.
High Priests
Take control of a high priest of Sonus. Your faction's priest may align to any one of the Tempest by constructing a temple dedicated to one of your choosing. Your priest is your avatar, and through your priest you may cast powerful spells to turn the tide of battle and aid your units.
Though your priest is your avatar in-game, he is also your enemies number one goal to capture to submit as an offering to their chosen Tempest through an altar they construct.
Stratus: battle for the sky will be released as early access and will continue to be developed and updated over time as we roll out further game features beyond first early access release, what to expect in EA
1. Account creation for the access and logging on to the online 3D battle server.
2. Basic island capture working with construction of temples and shrines.
3. Resource collection for collecting resources for your economy
4. Bridging and island connection with bridges.
5. Basic element of combat of placed units.
6. Two complete factions with Sun faction and Rain faction with all of their faction aligned units.
- OS: ubuntu 12.04
- Processor: SSE2 instruction set support.Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: OpenGL 2.1
- Storage: 3 GB available space
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