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To the fans of Stratus,

Thank you for all your support and patience with this project. When I started back in early 2010, then a fan project, I didn't know much about the game that inspired this, but I knew there was a very dedicated community thirsty to see a revival of this kind of unique and competitive gameplay. I began working on the project because I knew there would be people at the end of the day wanting to play. You couldn't convince me to work so hard for close to seven years (going on eight) otherwise. As a developer there are much more efficient ways to make money than making games, at least the kinds of games that don't try to siphon money from its players. There have been many ups and downs, many versions of Unity (we started with 2.6), and even many names for this project. And while this release to early access hasn't been as smooth as I would have liked, Nathan and I decided it was time to make this game available to the broader community and start to grow the base of fans, hopefully discovering new ones. There have been bugs, but despite this the reception, the satisfaction, the joy have all been better than I'd hoped. This community cares. Hop on sometime and find a match, you'll see. People there will be eager to help you learn as much as to destroy your temple. It is not at all toxic, and I hope (and will do what I can from my end to ensure) that remains true. Whether Stratus does well commercially or not, and we certainly hope it does, as long as there are people playing, I will be writing code. I've toiled this long to make the game work for those who've stuck with us since the beginning; I don't intend to stop now that those numbers are growing! Over the next few weeks, expect to see major improvements in the combat and resource loops, the network and server stability, and of course the ability to capture and sacrifice priests. To the fans who've kept us going this long, thank you. I have lurked and read all the messages of love and support posted to forums, Facebook or Steam. It keeps us going. To all the new fans discovering us now, welcome! May you one day win the skies over Stratus. Thank you, Duhprey/Longshot Studios.


[ 2016-12-05 21:46:09 CET ] [ Original post ]

Stratus: Battle For The Sky
Storm Isle Productions Developer
Storm Isle Productions Publisher
2016-12-02 Release
Game News Posts: 50
🎹🖱️Keyboard + Mouse
Mixed (28 reviews)
The Game includes VR Support
Stratus: Battle For The Sky is a unique RTS reboot the game style mechanics of the old RTS, Netstorm Islands at War with the help of the original developers under a new IP and game work..

Enter the world of Stratus, ruled by the powerful and fickle Tempest gods of Wind, Thunder, Rain, and Sun.

The world of Sonus is torn by powerful, eternal storms. The native inhabitants live on the majestic islands hovering high above the billowing maelstrom. Even though the inhabitants normally live in the calmer skies, their islands, over time, will be called down to the lower levels by the Tempests during what the natives call "Times of Descent". There they battle to prove their faction's worthiness to the Tempests and in so doing ascend once more to the peaceful higher realms.

High Priests
Take control of a high priest of Sonus. Your faction's priest may align to any one of the Tempest by constructing a temple dedicated to one of your choosing. Your priest is your avatar, and through your priest you may cast powerful spells to turn the tide of battle and aid your units.
Though your priest is your avatar in-game, he is also your enemies number one goal to capture to submit as an offering to their chosen Tempest through an altar they construct.

Stratus: battle for the sky will be released as early access and will continue to be developed and updated over time as we roll out further game features beyond first early access release, what to expect in EA

1. Account creation for the access and logging on to the online 3D battle server.
2. Basic island capture working with construction of temples and shrines.
3. Resource collection for collecting resources for your economy
4. Bridging and island connection with bridges.
5. Basic element of combat of placed units.
6. Two complete factions with Sun faction and Rain faction with all of their faction aligned units.

MINIMAL SETUP
  • OS: ubuntu 12.04
  • Processor: SSE2 instruction set support.Memory: 3 GB RAM
  • Memory: 3 GB RAM
  • Graphics: OpenGL 2.1
  • Storage: 3 GB available space
GAMEBILLET

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9.36$ (71%)
18.75$ (62%)
3.6$ (82%)
8.1$ (73%)
5.78$ (66%)
5.0$ (75%)
12.6$ (64%)
8.25$ (67%)
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1.0$ (80%)
1.6$ (90%)
2.32$ (85%)
1.7$ (83%)

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HUMBLE BUNDLES

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