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The world of Stratus is one of floating rocky islands and to which ends world maps need to be populated as such. Over the weekend and yesterday we have been readying the first set to trial prefab islands, these are the smaller islands that can be captured with shrines..
The new prefabs have been brought into UE4 and tested to make sure they align and work proper in game.
Texturing and final adjustments now being done be before the final versions will be brought in and configured with island collision and setting for allowing bridging and construction on..
The new prefab islands also allow for easier implementing of user map editor to allow creation of maps and missions.
the next update to be rolled out will have the first 10 testing prefab islands and and moving forward we will be expanding the variations of the floating island prefab so that maps can be populated with random islands.
Also over the weekend we put in extra time on working on tweaking a final bug that was with the workshop tech put into production and are just finishing last remaining debugging then will be rolling out the new early access development build.
This build will have the following.
1. Sound and game option menu's
2. Fully implemented multi tab production bars.
3. Prefab islands now places and implemented on world map for testing..
Moving beyond this the next systems that will be the main focus are.
1. Networking.
2. Price assigning for units and structures from the resource systems
3. AI for testing AI for turrets and structure to allow further testing of units and creating maps for players to learn the elements of Stratus...
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