The world of Stratus is one of floating rocky islands and to which ends world maps need to be populated as such. Over the weekend and yesterday we have been readying the first set to trial prefab islands, these are the smaller islands that can be captured with shrines..
The new prefabs have been brought into UE4 and tested to make sure they align and work proper in game.
Texturing and final adjustments now being done be before the final versions will be brought in and configured with island collision and setting for allowing bridging and construction on..
The new prefab islands also allow for easier implementing of user map editor to allow creation of maps and missions.
the next update to be rolled out will have the first 10 testing prefab islands and and moving forward we will be expanding the variations of the floating island prefab so that maps can be populated with random islands.
Also over the weekend we put in extra time on working on tweaking a final bug that was with the workshop tech put into production and are just finishing last remaining debugging then will be rolling out the new early access development build.
This build will have the following.
1. Sound and game option menu's
2. Fully implemented multi tab production bars.
3. Prefab islands now places and implemented on world map for testing..
Moving beyond this the next systems that will be the main focus are.
1. Networking.
2. Price assigning for units and structures from the resource systems
3. AI for testing AI for turrets and structure to allow further testing of units and creating maps for players to learn the elements of Stratus...
[ 2019-02-26 07:29:29 CET ] [ Original post ]
Enter the world of Stratus, ruled by the powerful and fickle Tempest gods of Wind, Thunder, Rain, and Sun.
The world of Sonus is torn by powerful, eternal storms. The native inhabitants live on the majestic islands hovering high above the billowing maelstrom. Even though the inhabitants normally live in the calmer skies, their islands, over time, will be called down to the lower levels by the Tempests during what the natives call "Times of Descent". There they battle to prove their faction's worthiness to the Tempests and in so doing ascend once more to the peaceful higher realms.
High Priests
Take control of a high priest of Sonus. Your faction's priest may align to any one of the Tempest by constructing a temple dedicated to one of your choosing. Your priest is your avatar, and through your priest you may cast powerful spells to turn the tide of battle and aid your units.
Though your priest is your avatar in-game, he is also your enemies number one goal to capture to submit as an offering to their chosen Tempest through an altar they construct.
Stratus: battle for the sky will be released as early access and will continue to be developed and updated over time as we roll out further game features beyond first early access release, what to expect in EA
1. Account creation for the access and logging on to the online 3D battle server.
2. Basic island capture working with construction of temples and shrines.
3. Resource collection for collecting resources for your economy
4. Bridging and island connection with bridges.
5. Basic element of combat of placed units.
6. Two complete factions with Sun faction and Rain faction with all of their faction aligned units.
- OS: ubuntu 12.04
- Processor: SSE2 instruction set support.Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: OpenGL 2.1
- Storage: 3 GB available space
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