We have recently brought on more to the Storm Isle team to move the unreal4 build of Stratus forward at a faster development pace, the new coding team has taken our tech build we put together in unreal4 and have redone the bridging system to more closely follow the original NS games mechanics.. The coding team is making rapid progress on finalizing the bridging system and will be turning attention to the island capture and linking up of bridges to islands.. Once the bridging update is completed the following will be worked on. Combat and further unit implementation of ranges and attacks. Mulitplayer join and host. We are also laying the ground work for adding in basic AI If all all goes well we will be updating the unreal4 build of Stratus on steam with the latest build that has all currently implemented features. We look forwards to getting the new build out to testers and players.
[ 2019-07-09 03:48:05 CET ] [ Original post ]
Enter the world of Stratus, ruled by the powerful and fickle Tempest gods of Wind, Thunder, Rain, and Sun.
The world of Sonus is torn by powerful, eternal storms. The native inhabitants live on the majestic islands hovering high above the billowing maelstrom. Even though the inhabitants normally live in the calmer skies, their islands, over time, will be called down to the lower levels by the Tempests during what the natives call "Times of Descent". There they battle to prove their faction's worthiness to the Tempests and in so doing ascend once more to the peaceful higher realms.
High Priests
Take control of a high priest of Sonus. Your faction's priest may align to any one of the Tempest by constructing a temple dedicated to one of your choosing. Your priest is your avatar, and through your priest you may cast powerful spells to turn the tide of battle and aid your units.
Though your priest is your avatar in-game, he is also your enemies number one goal to capture to submit as an offering to their chosen Tempest through an altar they construct.
Stratus: battle for the sky will be released as early access and will continue to be developed and updated over time as we roll out further game features beyond first early access release, what to expect in EA
1. Account creation for the access and logging on to the online 3D battle server.
2. Basic island capture working with construction of temples and shrines.
3. Resource collection for collecting resources for your economy
4. Bridging and island connection with bridges.
5. Basic element of combat of placed units.
6. Two complete factions with Sun faction and Rain faction with all of their faction aligned units.
- OS: ubuntu 12.04
- Processor: SSE2 instruction set support.Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: OpenGL 2.1
- Storage: 3 GB available space
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