We are very pleased to announce that the core element of island capture and control has been implement. This now allows for capturing and control of island under player and assigning island edge color for islands per player... Also we have further re-implemented resource system the following now work. 1. Resource collectors will now gather resources correctly from mana pools 2. Resource collectors will now drop resources off at nearest drop off point be it Temple or Shrine. 3. Mana Pool resource amount bar over mana pool now shows reduction of resource and amount left. SunBarricade Sun barricade for the sun faction now work.. 1. Sun Barricade will now generate a beam between two barricades when placed. 2. Friendly units placed under the beam of the sun barricade are now immune from incoming fire. We have further fixed air units so that air units no longer continue to attack platforms once enemy on floating platform is destroyed and it now also removes the old platform. Video highlighting some of the new adjustments. [previewyoutube=qlTkzVxFrqc;full][/previewyoutube] This now means the following Core mechanics are implemented 1.Bridging and placement 2. Temple and power system for power requirements for units. 3. Units combat mechanics for the different type of units. 4. Resource System for collection and drop off 5. Island control and capture mechanics With these systems now re-implemented in the unreal4 engine our coder is turning attention to implementing the Multiplayer element and player join hosting.. Our current aim is to release a MP build this November. prior to the MP build I will be updating the mechanic demo build on steam with new build that will have all the current features implemented along with the new islands packs..
[ 2019-10-21 09:01:17 CET ] [ Original post ]
Enter the world of Stratus, ruled by the powerful and fickle Tempest gods of Wind, Thunder, Rain, and Sun.
The world of Sonus is torn by powerful, eternal storms. The native inhabitants live on the majestic islands hovering high above the billowing maelstrom. Even though the inhabitants normally live in the calmer skies, their islands, over time, will be called down to the lower levels by the Tempests during what the natives call "Times of Descent". There they battle to prove their faction's worthiness to the Tempests and in so doing ascend once more to the peaceful higher realms.
High Priests
Take control of a high priest of Sonus. Your faction's priest may align to any one of the Tempest by constructing a temple dedicated to one of your choosing. Your priest is your avatar, and through your priest you may cast powerful spells to turn the tide of battle and aid your units.
Though your priest is your avatar in-game, he is also your enemies number one goal to capture to submit as an offering to their chosen Tempest through an altar they construct.
Stratus: battle for the sky will be released as early access and will continue to be developed and updated over time as we roll out further game features beyond first early access release, what to expect in EA
1. Account creation for the access and logging on to the online 3D battle server.
2. Basic island capture working with construction of temples and shrines.
3. Resource collection for collecting resources for your economy
4. Bridging and island connection with bridges.
5. Basic element of combat of placed units.
6. Two complete factions with Sun faction and Rain faction with all of their faction aligned units.
- OS: ubuntu 12.04
- Processor: SSE2 instruction set support.Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: OpenGL 2.1
- Storage: 3 GB available space
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