New AI
The code for the bots was completely rewritten because the old AI left much to be desired. In short, the new AI code is only 20% of the old code, but has much more features. The bots and the performance have become noticeably better! Also the bots have got new animations. All changes in this update:
Changelog =========
-------------------------------------------------- v.2.0.033 | June 27, 2018 General - performance improvements Maps - new map: Dust AI - completely new AI code for bots - new animations added - select from 4 different AI levels on map start - pathfinding improvements - added footstep sounds --------------------------------------------------
[ 2018-06-27 08:19:50 CET ] [ Original post ]
Multiplayer COOP
The new update The new update will make some important changes to the game. In multiplayer it's now possible to play against bots and so the waiting time -until other players connect- gets shorten and more interesting. Tha admin will have the possibility to kick the bots of a team and to start a match ' player team against bot team ' ! Of course, the admin can also kick all bots.
AI Improvements
Overall, the AI has been significantly improved and it's no longer as easy as in older versions to win a match. The bots are much more aggressive, more accurate and noticeably more actively taking flags.
Minimap
To improve the orientation, a MINIMAP has been added to each map. By pressing the 'M' button it can be enabled/disabled. With 'B' and 'N' buttons, the map can be enlarged/zoomed out.
2 new maps
As an addition there are two brand new maps:
Castle
A castle has to be stormed or defended.
Hardcore
A paintball hall with good coverage.
Changelog
General
- several performance improvements
- controls: keys 1,2,3,4,5,6,7,8,9,0
to select player weapons directly
- added MiniMap system
- added pictures to weapon selection
- new gimmick soapbubbles added
MENU
- removed the screenshot delete
button for security reasons
MAPS
- new map: Castle
- new map: Hardcore
- Abandoned Building: base flags
can now be captured (SP only)
WEAPONS
- M-16 decreased aim-error-angle
- Mac-10 aiming position changed
- Victor2 changed to autofire
- new sounds for...
- M-1928
- Victor2
- XVC-1
- Mosin Sniper
SINGLEPLAYER
- fixed a bug when player gets kicked
into the air while colliding with bots
- improved AI
- improved pathfinding
- bots now primary try to capture
neutral flags
- slowed down bots run animation
MULTIPLAYER
- AI COOP mode added
- bots of each team or all bots can
be kicked by admin
- kick just the bots of one team and
play humans vs bots
[ 2017-09-16 11:33:44 CET ] [ Original post ]
Multiplayer COOP
The new update The new update will make some important changes to the game. In multiplayer it's now possible to play against bots and so the waiting time -until other players connect- gets shorten and more interesting. Tha admin will have the possibility to kick the bots of a team and to start a match ' player team against bot team ' ! Of course, the admin can also kick all bots.
AI Improvements
Overall, the AI has been significantly improved and it's no longer as easy as in older versions to win a match. The bots are much more aggressive, more accurate and noticeably more actively taking flags.
Minimap
To improve the orientation, a MINIMAP has been added to each map. By pressing the 'M' button it can be enabled/disabled. With 'B' and 'N' buttons, the map can be enlarged/zoomed out.
2 new maps
As an addition there are two brand new maps:
Castle
A castle has to be stormed or defended.
Hardcore
A paintball hall with good coverage.
Changelog
General
- several performance improvements
- controls: keys 1,2,3,4,5,6,7,8,9,0
to select player weapons directly
- added MiniMap system
- added pictures to weapon selection
- new gimmick soapbubbles added
MENU
- removed the screenshot delete
button for security reasons
MAPS
- new map: Castle
- new map: Hardcore
- Abandoned Building: base flags
can now be captured (SP only)
WEAPONS
- M-16 decreased aim-error-angle
- Mac-10 aiming position changed
- Victor2 changed to autofire
- new sounds for...
- M-1928
- Victor2
- XVC-1
- Mosin Sniper
SINGLEPLAYER
- fixed a bug when player gets kicked
into the air while colliding with bots
- improved AI
- improved pathfinding
- bots now primary try to capture
neutral flags
- slowed down bots run animation
MULTIPLAYER
- AI COOP mode added
- bots of each team or all bots can
be kicked by admin
- kick just the bots of one team and
play humans vs bots
[ 2017-09-16 11:33:44 CET ] [ Original post ]
An updated version is available now and most of the suggestions of the community could be implemented. Learn more in the Changelog below.
The update also includes a new scene called 'Abandoned Building' and a new sniper marker.
To get some more life into multiplayer there are 2 important things that have been added to the lobby:
A voice announces if someone else created a room so you can run the game in background and wait for other players.
In addition a date for the next multiplayer event for your region is displayed in the lobby, so it's much easier to find other people online on a fix date.
I hope you like the improvements and wish you a merry christmas everyone!
General
- new scene 'Abandoned Building'
- added Mosin sniper weapon
- fixed aim-position for some weapons
- improved MAC-10 aimimg
- decreased jump height
- fixed bullets destroy after impact
- fixed resolution selection in menu
Singleplayer
- Bots are marked now with just 1 hit
Multiplayer
- In lobby the next international event is displayed
- In lobby a voice announces new created rooms
- Conquest games automatically run through a mapcycle now
- enable/disable gimmicks for a MP room
- all weapons available for selection
- fixed weapon alignment for XVC-1
[ 2016-12-12 21:18:06 CET ] [ Original post ]
An updated version is available now and most of the suggestions of the community could be implemented. Learn more in the Changelog below.
The update also includes a new scene called 'Abandoned Building' and a new sniper marker.
To get some more life into multiplayer there are 2 important things that have been added to the lobby:
A voice announces if someone else created a room so you can run the game in background and wait for other players.
In addition a date for the next multiplayer event for your region is displayed in the lobby, so it's much easier to find other people online on a fix date.
I hope you like the improvements and wish you a merry christmas everyone!
General
- new scene 'Abandoned Building'
- added Mosin sniper weapon
- fixed aim-position for some weapons
- improved MAC-10 aimimg
- decreased jump height
- fixed bullets destroy after impact
- fixed resolution selection in menu
Singleplayer
- Bots are marked now with just 1 hit
Multiplayer
- In lobby the next international event is displayed
- In lobby a voice announces new created rooms
- Conquest games automatically run through a mapcycle now
- enable/disable gimmicks for a MP room
- all weapons available for selection
- fixed weapon alignment for XVC-1
[ 2016-12-12 20:31:53 CET ] [ Original post ]
The first week with Paintball 707 was a success and we had some funny multiplayer matches.
But players and myself have noticed that some things could be better and these things will be fixed very soon!
Here's what already is fixed for the first patch:
- Singleplayer: bots get marked with one shot now like players in MP
- Multiplayer: conquest: maps run through an endless cycle
- Multiplayer: player has all weapons and can select now
- Multiplayer: fixed some weapons aim-position
- Multiplayer: added XVC-1 and Victor2 weapon
If you've got more ideas or suggestions, please post it in the comments below.
[ 2016-12-02 12:09:39 CET ] [ Original post ]
- Paintball 707-Linux [575.19 M]
is a first person shooter sports game for single- and multiplayer games.
Target is to mark the players of the opposite team and capture flags.
Features:
- for Windows, Linux & Mac PC
- 2 teams: green and red
- 5 different scenes: Airfield, Arena, Hangar, Warehouse, Woods
- 8 different imaginary paintball markers: M-16 w/scope, M-1928, M-870, M-79, MAC-10, STG-44, Victor 2, XVC-1
- some addons like Paintball 'Molotov' and smoke grenades
- 3 gimmicks in singleplayer like speed multiplier (x2), gravity (zero gravity) and slowmotion
Multiplayer fast and easy
Multiplayer via Photon cloud so everyone can create MP-rooms fast and easy (no servers required, just an internet connection).
Free of violence
Paintball is a sports game and there's no violence at all.
Marked players won't die but lay on the ground to show they're hit.
Indie
The game is 100% indie and was made by just one person.
707 wth?
The first paintball game in 1981 was played in Henniker, New Hampshire (USA) with a Nel-Spot 707.
So the idea for the title was born. 707 also has a nice sideffect. Just turn it around :)
- Processor: 2.8 GHZ Dual CoreMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: 3D graphics 512 MB VRAM (medium-class)Network: Broadband Internet connection
- Storage: 3 GB available space
- Processor: 3.4 GHz Quad Core or betterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 3D graphics 2048 VRAM (medium- or upper-class)Network: Broadband Internet connection
- Storage: 3 GB available space
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