





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hey everyone, here is a quick update. We're debugging an internal test build with the new engine. There are some strange bugs popping up, we're trying to track them down before releasing the build. The new build will support a new rule set. Quantum Moves will no longer be double moves. We now support two types of quantum moves: Split and Merge. Split Moves allow you to split a piece to occupy a superposition of two squares that are reachable in a single standard move. There is no more probability that you did not move at all. Merge Moves allow you to select two squares partially occupied by the same piece type, and try to merge them together into a single square that is reachable by both in a single standard move. These descriptions are accurate on an otherwise empty board, but as with the previous quantum rules the exact state of the board and interference effects can lead to some unexpected behavior. This is a pretty big change, but it is for the better. The previous double move variant had some major issues that were hindering the development of a fast engine. The new move rules also make it easier to consider the possibility of going truly quantum on a quantum computer some day. We're trying to get this new version out as soon as we can. Thanks for the patience and support. -QC Team
[ 6082 ]
[ 1511 ]
[ 1888 ]