TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]


Update Alpha 1.2.2646 Released

We have been busying away over the past week and have just pushed out Alpha-1.2.2646 (Steam BuildID 1018931). The main change this week has been the addtion of a custom keybinding menu as well as numerous bug fixes and tweaks based on all your feedback. Please check out the changelog below for all the details.

Changelog


UI:
  • Added custom keybindings. This allows any keyboard, mouse or joystick button to be bound to an action. Joystick (anything that requires an axis) not yet supported. Escape key is not bindable.
  • Default Map viewed is now Region Map.
  • Dest. Region label should no longer appear in Region Map.
  • Region Map is more zoomed out now by default to make things a bit easier to see on first glance.
  • Star System Map tooltips now display a hovered regions Level as well as whether or not hostile ships are present. Less unwelcomed surprises hopefully.
  • Ships/Stations under construction should now update their tooltip "% Complete" correctly.
Visual:
  • Warping while tractoring an object should no longer break the game. The object will remain in its last known position in the original region.
  • Engine effects should now be on during warp
General:
  • Moved a bunch of configuration parameters from gamesetup.sim (in mod data) to gamerulesetting.cfg (in Space Impossible AppData). These Game Rules are now accessible via the "/gameparam PARAMETERNAME" command. These include things like max movement speed, max number of items in space per region and more.
  • Game Rules are now synced between server and client. On joining, client should receive corresponding list. Ones changed during gameplay should be broadcasted and appear in chat.
  • Self destruct capsules now do proper bounds checking. Should no longer embed themselves in other capsules, ships or stations. May occasionally get stuck in an asteroid (still requires some more work).
  • Fixed two issues where planetoids and space stations had the wrong bounds on creation. This should lessen the probability that they clip with other objects at star system generation
  • Added a loading safety check. If the game gets stuck in a game load step now, it should detect it, and kick you back to the main menu. It will display an error including the step it was stuck in, and take a screenshot for reference. Screenshots are located in C:UsersMy DocumentsSpaceImpossibleScreenshots on Windows.
  • Small repair kits should now stack up to 50 from 20. Recipes that produce more than 20 should work again.
  • Pioneer should drop bonivium wreckage instead of magnesite
  • "/remove asteroid" command now sets asteroid to dead, so asteroid should no longer reappear on subsequent reloads
  • Pushed min spawn radius for hostile AI factions out. You should get an extra 2-5 seconds now before being in attack range
  • Fixed a bug in asteroids that if an asteroid was split but not further altered, on reload would incorrectly still be one object plus the split piece
  • Rewrote asteroid tree code so that a heavily modified region (usually 50% or more of asteroids being moved/destroyed) is recreated on reload. This adds about 500ms on loading times, but should allow universes to load where previously they would fail.
  • Fixed an issue where sometimes the last few tiles of an asteroid would "come back to life" on reload/post warp. "Sometimes dead is better".
Universe Generation:
  • Star System templates were incorrectly labelled and as a result regions were spawning the next level of resources from their actual level. A level 1 region should now definitely have Tritanium, level 2 Magnesite etc.
  • Increased the number of regions that are created. There should be 1-2 more planets on average and 3-4 more asteroid regions to hopefully ensure more resources.
Multiplayer:
  • In Multiplayer, other players should now appear purple when respawning after dying in a different region
  • Multiplayer hosts should now automatically print a status message to the log every 15 min. This will hopefully shed some light on why long running games (12+ hours) fail to allow new connections to previously connected players.

Known Issues


  • Region Map doesn't update automatically
  • Hostile AI may not be colored correctly
  • We've now confirmed the "phantom player" ships re-appearing. We've got a lead on it, next update will probably have a fix
  • We've made progress on solving the "Connection refused" bug. It is an actual bug in many cases. It appears when the player who is hosting the game, starts a game, quits to menu, and then starts another game session (doesn't matter on the universe). The best work around is to quit the game completely and restart if you are going to host another session.


[ 2016-03-11 00:26:02 CET ] [ Original post ]



Space Impossible
Happy Polygon
  • Developer

  • Happy Polygon
  • Publisher

  • 2016-03-01
  • Release

  • Action Indie Adventure Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 126  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (119 reviews)


  • Review Score

  • http://www.spaceimpossible.com
  • Website

  • https://store.steampowered.com/app/416240 
  • Steam Store

  • The Game includes VR Support



    Space Impossible Linux [64.21 M]

  • Public Linux depots

  • Take the helm of a starship as you explore, blast or trade your way through the cosmos in a procedurally generated sandbox universe where every tile matters. Use your ship to explore unknown star systems, become a pirate preying on trade routes or do work for the military as your fate is in your own hands.

    Key Features:
    • Every object is made up of tiles, which can be destroyed, created or changed allowing for very tactical combat
    • Procedurally generated universe — Enter a different seed and each universe is different
    • Multiple factions — Each with a dozen or more starships
    • Near-real Newtonian physics allowing for a better space-like experience — Use a tractored ship as a shield against attacks or use it to smash into the enemy
    • Ship customization — Change the color of the tiles of your ship for the ultimate in self-expression (coming soon)
    • Trade system — Have a bunch of stuff you don't want? Travel to a nearby tradepost and sell it, or buy that crucial upgrade you need (coming soon)
    • Manufacturing system — Gather key materials and use it, along with specialty labs, to create new ships and components, or upgrade existing ones
    • Single Player and Multiplayer — Play singleplayer or multiplayer on LAN or Internet
    • Cross Platform — Windows, Mac (coming soon) and Linux (coming soon)
    • Ongoing Free Updates — Continue to receive updates as features and content are added
    MINIMAL SETUP
    • OS: Ubuntu 14.04
    • Processor: 1.7 Ghz Core 2 DuoMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: 256 MB VRAM. SM 2
    • Storage: 300 MB available spaceAdditional Notes: Requires 64bit operating system
    GAMEBILLET

    [ 5951 ]

    33.17$ (17%)
    7.95$ (20%)
    5.32$ (73%)
    1.36$ (91%)
    8.91$ (80%)
    4.24$ (15%)
    2.46$ (51%)
    10.62$ (65%)
    25.49$ (-70%)
    49.77$ (17%)
    1.58$ (80%)
    4.12$ (17%)
    2.00$ (80%)
    41.99$ (16%)
    16.79$ (16%)
    8.69$ (13%)
    4.59$ (8%)
    4.18$ (16%)
    10.00$ (50%)
    33.19$ (17%)
    2.23$ (78%)
    5.35$ (69%)
    6.61$ (17%)
    18.39$ (8%)
    25.00$ (50%)
    7.35$ (8%)
    27.59$ (8%)
    1.47$ (87%)
    5.32$ (73%)
    1.50$ (90%)
    GAMERSGATE

    [ 3154 ]

    2.7$ (77%)
    8.5$ (83%)
    7.34$ (48%)
    0.75$ (81%)
    2.5$ (50%)
    3.0$ (80%)
    5.0$ (75%)
    3.19$ (79%)
    0.75$ (92%)
    0.8$ (60%)
    3.63$ (83%)
    3.41$ (74%)
    1.25$ (75%)
    2.25$ (85%)
    4.5$ (75%)
    8.43$ (44%)
    1.5$ (81%)
    0.38$ (92%)
    44.99$ (10%)
    2.5$ (50%)
    3.6$ (82%)
    3.75$ (75%)
    17.05$ (51%)
    14.87$ (40%)
    3.28$ (84%)
    5.63$ (62%)
    9.4$ (53%)
    1.5$ (90%)
    3.75$ (85%)
    4.25$ (79%)

    FANATICAL BUNDLES

    Time left:

    3 days, 6 hours, 5 minutes


    Time left:

    26 days, 6 hours, 5 minutes


    Time left:

    8 days, 6 hours, 5 minutes


    Time left:

    39 days, 6 hours, 5 minutes


    Time left:

    45 days, 6 hours, 5 minutes


    HUMBLE BUNDLES

    Time left:

    6 days, 0 hours, 5 minutes


    Time left:

    6 days, 0 hours, 5 minutes


    Time left:

    15 days, 0 hours, 5 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE