It’s been two weeks since we unveiled the new ship editor, and it’s still improving every day. We’ve been changing a whole bunch of data structures to facilitate how it works, switching from a custom text format to a JSON based format for templates. We’ve got mirrored tile placement, tile painting (only tiles like Hull Plating will be paintable), mounts and components. We’re getting rid of thrusters as a unique component type and merging them with engines.
Mounts - Specifically “Component Mounts” are something completely new. They have two major considerations, type, and size. Type will determine what kind of component (weapon, engine, bridge, etc) can be placed in the mount. Size is a qualifier that will also affect what component can be placed. Cheap, low powered engines might be “small” (or even “micro”) and perfect for a ship like the Venture, while the bigger cruisers (like a Trailblazer) might need “large” or “gigantic” engines to move their mass, and in relation their mounts will need to support those sizes.
Additionally you’ll be much more free to mix and match tile types. You’ll be able to swap out incrementally from Tritanium to Magnesite to Bonivium or even replace some tiles with Rock (or more exotic materials) if you really want. We’re really aiming to open up creativity and choice for construction. The same rules apply as before, tiles must share an edge (so no diagonals) in order to be considered joined.
We’ve got some other stuff in the works but they’re not quite ready to be talked about. We’re still discussing it, but we’re leaning towards releasing the ship editor as a standalone test, to allow players to try it out sooner and give feedback. We should know in the next two weeks.
Space Impossible
Happy Polygon
Happy Polygon
2016-03-01
Action Indie Adventure Singleplayer Multiplayer Coop EA
Game News Posts 126
🎹🖱️Keyboard + Mouse
Very Positive
(119 reviews)
http://www.spaceimpossible.com
https://store.steampowered.com/app/416240 
The Game includes VR Support
Space Impossible Linux [64.21 M]
Key Features:
- Every object is made up of tiles, which can be destroyed, created or changed allowing for very tactical combat
- Procedurally generated universe — Enter a different seed and each universe is different
- Multiple factions — Each with a dozen or more starships
- Near-real Newtonian physics allowing for a better space-like experience — Use a tractored ship as a shield against attacks or use it to smash into the enemy
- Ship customization — Change the color of the tiles of your ship for the ultimate in self-expression (coming soon)
- Trade system — Have a bunch of stuff you don't want? Travel to a nearby tradepost and sell it, or buy that crucial upgrade you need (coming soon)
- Manufacturing system — Gather key materials and use it, along with specialty labs, to create new ships and components, or upgrade existing ones
- Single Player and Multiplayer — Play singleplayer or multiplayer on LAN or Internet
- Cross Platform — Windows, Mac (coming soon) and Linux (coming soon)
- Ongoing Free Updates — Continue to receive updates as features and content are added
- OS: Ubuntu 14.04
- Processor: 1.7 Ghz Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 MB VRAM. SM 2
- Storage: 300 MB available spaceAdditional Notes: Requires 64bit operating system
[ 5951 ]
[ 3154 ]