Alpha 5 Released... Finally
NOTE: DUE TO FILE FORMAT CHANGES, UNIVERSES MADE IN ALPHA 4 ARE NOT COMPATIBLE WITH ALPHA 5. Vessel Building - Fully customize your ships (or anything for that matter) with the help of the new component type "Assemblers". Add and remove tiles, paint, add and remove mounts and components while in the new Build mode. Save copies of your favorite designs locally for later re-use. A Gigantic Universe - We've added the capability for multiple star systems. The universe is now approximately 4 billion star systems large, with each star system consisting of 15-60 regions each. Star System View - No longer use warp gates to hop directly from one region to another, instead go to warp and see yourself inside the larger star system. Steer your vessel from one region to another, or engage with other ships in warp, and drag them into a fight. Completely Redone Manufacturing - Manufacturing has been completely overhauled. No more insta-make, but instead queue things up into a vessel's lab. Check your Home Station for a lab (see the HAMMER on the inspection panel), and use the Build mode to add more. As a result, recipe material costs have been significantly reduced. Full Collision Physics - Thanks to a significant architecture change (Rex Note: I'd say IMPROVEMENT personally) we now have the capability for an authoritative physics simulation. That means anything and everything can be collided with, pushed or jostled. Collision damage is disabled for the time being though. New Paper Dolls - Gone are the static panel and paper dolls from Alpha 1-4. Components and other logical elements are now displayed over the top of your vessel or any other inspected target, and move, rotate and update in real-time. For all the juicy details please check out the forum post that goes more indepth as to what these features mean and how to access them (http://steamcommunity.com/app/416240/discussions/0/135512931353253988/). The game is still in alpha and Alpha 5 has experienced some major changes and therefore we expect there will be bugs, for all the current known issues please check this forum post (http://steamcommunity.com/app/416240/discussions/0/135512931353278369/) and if you do happen to encounter a problem not on this list we encourage you to let us know over on the bug thread (http://steamcommunity.com/app/416240/discussions/0/135512931353228732/) OSX / LINUX USERS NOTE - The current live build does not work on OSX/Linux and gets stuck at 21%. We are currently working on fixing this but suggest you switch over to the "Alpha 4" branch to continue playing the game for the moment
[ 2017-03-30 19:06:29 CET ] [ Original post ]
It's been a number of months since Alpha 4. We apologize for the delay, but we think it's been worth the wait. We've listened to feedback and we hope everyone is as excited about the improvements as we are.
New features/Major Changes:
NOTE: DUE TO FILE FORMAT CHANGES, UNIVERSES MADE IN ALPHA 4 ARE NOT COMPATIBLE WITH ALPHA 5. Vessel Building - Fully customize your ships (or anything for that matter) with the help of the new component type "Assemblers". Add and remove tiles, paint, add and remove mounts and components while in the new Build mode. Save copies of your favorite designs locally for later re-use. A Gigantic Universe - We've added the capability for multiple star systems. The universe is now approximately 4 billion star systems large, with each star system consisting of 15-60 regions each. Star System View - No longer use warp gates to hop directly from one region to another, instead go to warp and see yourself inside the larger star system. Steer your vessel from one region to another, or engage with other ships in warp, and drag them into a fight. Completely Redone Manufacturing - Manufacturing has been completely overhauled. No more insta-make, but instead queue things up into a vessel's lab. Check your Home Station for a lab (see the HAMMER on the inspection panel), and use the Build mode to add more. As a result, recipe material costs have been significantly reduced. Full Collision Physics - Thanks to a significant architecture change (Rex Note: I'd say IMPROVEMENT personally) we now have the capability for an authoritative physics simulation. That means anything and everything can be collided with, pushed or jostled. Collision damage is disabled for the time being though. New Paper Dolls - Gone are the static panel and paper dolls from Alpha 1-4. Components and other logical elements are now displayed over the top of your vessel or any other inspected target, and move, rotate and update in real-time. For all the juicy details please check out the forum post that goes more indepth as to what these features mean and how to access them (http://steamcommunity.com/app/416240/discussions/0/135512931353253988/). The game is still in alpha and Alpha 5 has experienced some major changes and therefore we expect there will be bugs, for all the current known issues please check this forum post (http://steamcommunity.com/app/416240/discussions/0/135512931353278369/) and if you do happen to encounter a problem not on this list we encourage you to let us know over on the bug thread (http://steamcommunity.com/app/416240/discussions/0/135512931353228732/) OSX / LINUX USERS NOTE - The current live build does not work on OSX/Linux and gets stuck at 21%. We are currently working on fixing this but suggest you switch over to the "Alpha 4" branch to continue playing the game for the moment
Space Impossible
Happy Polygon
Happy Polygon
2016-03-01
Action Indie Adventure Singleplayer Multiplayer Coop EA
Game News Posts 126
🎹🖱️Keyboard + Mouse
Very Positive
(119 reviews)
http://www.spaceimpossible.com
https://store.steampowered.com/app/416240 
The Game includes VR Support
Space Impossible Linux [64.21 M]
Take the helm of a starship as you explore, blast or trade your way through the cosmos in a procedurally generated sandbox universe where every tile matters. Use your ship to explore unknown star systems, become a pirate preying on trade routes or do work for the military as your fate is in your own hands.
Key Features:
Key Features:
- Every object is made up of tiles, which can be destroyed, created or changed allowing for very tactical combat
- Procedurally generated universe — Enter a different seed and each universe is different
- Multiple factions — Each with a dozen or more starships
- Near-real Newtonian physics allowing for a better space-like experience — Use a tractored ship as a shield against attacks or use it to smash into the enemy
- Ship customization — Change the color of the tiles of your ship for the ultimate in self-expression (coming soon)
- Trade system — Have a bunch of stuff you don't want? Travel to a nearby tradepost and sell it, or buy that crucial upgrade you need (coming soon)
- Manufacturing system — Gather key materials and use it, along with specialty labs, to create new ships and components, or upgrade existing ones
- Single Player and Multiplayer — Play singleplayer or multiplayer on LAN or Internet
- Cross Platform — Windows, Mac (coming soon) and Linux (coming soon)
- Ongoing Free Updates — Continue to receive updates as features and content are added
MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: 1.7 Ghz Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 MB VRAM. SM 2
- Storage: 300 MB available spaceAdditional Notes: Requires 64bit operating system
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