Hey everyone. Alpha 11 is going to see the addition of the mission system to Space Impossible. This news post is a bit late in the Alpha development cycle, as it's taking a bit longer than the last few Alpha Updates.
Missions are based on the star system and will consist of five types: Combat Target, Combat Clearing, Trading, Exploration and Collecting.
Combat Target - One, or several, specific targets must be destroyed. The target(s) may be in one region or in several. Ex: Destroy Captain Duncan.
Combat Clearing - A number of generally defined targets must be destroyed. These will almost always require visiting several regions. Ex: Destroy five Ticeroy vessels/stations.
Trading - You'll encounter people and places that are looking for certain items. Provide this specific item for a reward. Ex: A trader is stranded and wants a new engine.
Exploration - These missions will require visiting certain regions and doing something within the region. (NOT INCLUDED IN ALPHA 11).
Collecting - These missions will require the player to mine and/or collect a certain number of tiles. (NOT INCLUDED IN ALPHA 11).
Missions will be available to everyone in the star system, and may be used to gain and/or lose faction, gain currency and/or items. They won't have to be accepted, rather are open to multiple people who can all contribute to completing that mission. Missions can fail, especially Combat Target, if the target becomes unavailable. One mission may be tracked by each player.
Additionally we're trying out the addition of a star system map. This will let you see neighboring star systems, including the predominant faction.
As part of the mission system, AI will now respond better to a player's faction, so not everyone will try to kill you out right. You'll be able to see your standing with each faction as well from a new menu screen.
The real exciting thing about this update is that we're laying and expanding on the groundwork for your actions to have real meaning in the space around you. It also means re-adding Trading (buying/selling) is also one step closer (A12 or A13 depending), and now with real differences between factions.
As always we thank you for your patience. We think it'll be worth the wait!
Space Impossible
Happy Polygon
Happy Polygon
2016-03-01
Action Indie Adventure Singleplayer Multiplayer Coop EA
Game News Posts 126
🎹🖱️Keyboard + Mouse
Very Positive
(119 reviews)
http://www.spaceimpossible.com
https://store.steampowered.com/app/416240 
The Game includes VR Support
Space Impossible Linux [64.21 M]
Key Features:
- Every object is made up of tiles, which can be destroyed, created or changed allowing for very tactical combat
- Procedurally generated universe — Enter a different seed and each universe is different
- Multiple factions — Each with a dozen or more starships
- Near-real Newtonian physics allowing for a better space-like experience — Use a tractored ship as a shield against attacks or use it to smash into the enemy
- Ship customization — Change the color of the tiles of your ship for the ultimate in self-expression (coming soon)
- Trade system — Have a bunch of stuff you don't want? Travel to a nearby tradepost and sell it, or buy that crucial upgrade you need (coming soon)
- Manufacturing system — Gather key materials and use it, along with specialty labs, to create new ships and components, or upgrade existing ones
- Single Player and Multiplayer — Play singleplayer or multiplayer on LAN or Internet
- Cross Platform — Windows, Mac (coming soon) and Linux (coming soon)
- Ongoing Free Updates — Continue to receive updates as features and content are added
- OS: Ubuntu 14.04
- Processor: 1.7 Ghz Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 MB VRAM. SM 2
- Storage: 300 MB available spaceAdditional Notes: Requires 64bit operating system
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