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ALPHA 13 Dev Post


Hi everybody! Here's what we're working on for ALPHA 13! As part of the ongoing push to finish off major technical features, we're adding in "transits points". These will take the form of wormholes and jumpgates that will be strewn around the universe, making for quick travel over long distances. They won't (naturally) be very common. Each transit point can be linked to one other point of the same type. A region can contain one transit point, and will often, at least in the case of wormholes, be their own special regions within a star system. They are big and difficult to miss. Jumpgates are the artificial forms, and eventually players will be able to construct them and place them throughout their journeys. We're still sorting out some of the details, so things like manufacturing cost is still to be determined.
Also in ALPHA 13 will be the unveiling of Star System Conflicts. This is something we wanted to do when missions were first added, but weren't able to finish in time. The core premise of this system will allow player(s) to change the faction that controls the star system through a set of missions. These are good ways to gain (or lose) faction, and make use of the recently released dialogue and mission systems. The way it works: Systems will have "chaos missions" that exist to edge the system towards conflict. When that mission is completed, the player who completed the mission can choose which faction they wish to represent. Once enough chaos points are gained by a specific faction, the system goes into conflict. The conflict will be between the current owners of the system and whichever faction had the points. Existing missions will be cleared, and conflict specific missions and content will be available. Conflict continues until one faction gains enough mission completions to be declared victor. The recently conflicted system will then experience a shift in it's regions' contents over the next few minutes to reflect the outcome of the conflict. Both of these two new major systems are in-game and working, though there's a few minor mechanics we're still hashing out, mostly in form of interface/interaction. A Pre-Release Build may be ready as soon as the last week of April.


[ 2018-04-20 17:09:27 CET ] [ Original post ]



Space Impossible
Happy Polygon
  • Developer

  • Happy Polygon
  • Publisher

  • 2016-03-01
  • Release

  • Action Indie Adventure Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 126  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (119 reviews)


  • Review Score

  • http://www.spaceimpossible.com
  • Website

  • https://store.steampowered.com/app/416240 
  • Steam Store

  • The Game includes VR Support



    Space Impossible Linux [64.21 M]

  • Public Linux depots

  • Take the helm of a starship as you explore, blast or trade your way through the cosmos in a procedurally generated sandbox universe where every tile matters. Use your ship to explore unknown star systems, become a pirate preying on trade routes or do work for the military as your fate is in your own hands.

    Key Features:
    • Every object is made up of tiles, which can be destroyed, created or changed allowing for very tactical combat
    • Procedurally generated universe — Enter a different seed and each universe is different
    • Multiple factions — Each with a dozen or more starships
    • Near-real Newtonian physics allowing for a better space-like experience — Use a tractored ship as a shield against attacks or use it to smash into the enemy
    • Ship customization — Change the color of the tiles of your ship for the ultimate in self-expression (coming soon)
    • Trade system — Have a bunch of stuff you don't want? Travel to a nearby tradepost and sell it, or buy that crucial upgrade you need (coming soon)
    • Manufacturing system — Gather key materials and use it, along with specialty labs, to create new ships and components, or upgrade existing ones
    • Single Player and Multiplayer — Play singleplayer or multiplayer on LAN or Internet
    • Cross Platform — Windows, Mac (coming soon) and Linux (coming soon)
    • Ongoing Free Updates — Continue to receive updates as features and content are added
    MINIMAL SETUP
    • OS: Ubuntu 14.04
    • Processor: 1.7 Ghz Core 2 DuoMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: 256 MB VRAM. SM 2
    • Storage: 300 MB available spaceAdditional Notes: Requires 64bit operating system
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