Hi everyone! ALPHA 15 is well under way. We are proud to finally be bringing Bridge components to the helms of every ship. Bridges will feature stats and abilities that make your other components shine. All bridges will have "enhancements". Enhancements are bonuses, penalties and other unique abilities that alter the characteristics of your vessel or the components that are mounted within. Additionally there will be "enhancement sets" that have some rules associated with them. Example:
These enhancement sets all have a "under ", "at " and "over " logic that we're hoping will make for some really interesting builds. You will only be able to have one enhancement of a specific type at any time, but it will be possible to have different enhancements that affect the same stat/capability/components active at the same time. That means NO: 2x 'Enhance 1', but yes: 1x 'Enhance 1' AND 1x 'Enhance 2'.
Also, the ability to Cloak is coming. Cloaking will visually hide your vessel. Firing your weapons or activating your shields will cause cloak to automatically drop. You will be able to move while cloaked, but exhaust will be visible and will show up on the scanner. We still need to make sure AI will behave accordingly. We've also been receiving a number of good bug reports (mostly minor, thankfully), and expect to have a majority of them fixed as well.
There have already been some really cool workshop entries, so please check them out, and feel free to contribute.
Check the official workshop guide for more information on how to upload your own vessels. NOTE: Due to a mistake on our end, the uploader tool wasn't properly available to all game owners. That has been fixed, so if you tried it before and couldn't download, please try again now.
We have also decided to shift around the other priorities/goals we announced when ALPHA 14 was released. We have decided that ALPHA 16 will be an entirely AI update. We will be going over the AI from bow to stern, improving their combat decisions, and hopefully make them more fun to engage with. No more half measures!
A Pre-Release will be done for ALPHA 15 as soon as its ready, probably in a week or two.
Take the helm of a starship as you explore, blast or trade your way through the cosmos in a procedurally generated sandbox universe where every tile matters. Use your ship to explore unknown star systems, become a pirate preying on trade routes or do work for the military as your fate is in your own hands.
Key Features:
Every object is made up of tiles, which can be destroyed, created or changed allowing for very tactical combat
Procedurally generated universe — Enter a different seed and each universe is different
Multiple factions — Each with a dozen or more starships
Near-real Newtonian physics allowing for a better space-like experience — Use a tractored ship as a shield against attacks or use it to smash into the enemy
Ship customization — Change the color of the tiles of your ship for the ultimate in self-expression (coming soon)
Trade system — Have a bunch of stuff you don't want? Travel to a nearby tradepost and sell it, or buy that crucial upgrade you need (coming soon)
Manufacturing system — Gather key materials and use it, along with specialty labs, to create new ships and components, or upgrade existing ones
Single Player and Multiplayer — Play singleplayer or multiplayer on LAN or Internet
Cross Platform — Windows, Mac (coming soon) and Linux (coming soon)
Ongoing Free Updates — Continue to receive updates as features and content are added
MINIMAL SETUP
OS: Ubuntu 14.04
Processor: 1.7 Ghz Core 2 DuoMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: 256 MB VRAM. SM 2
Storage: 300 MB available spaceAdditional Notes: Requires 64bit operating system