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ALPHA 18 Dev Post 2


Hi everyone. Another dev post! We are revealing some of the other new features for ALPHA 18. Since the focus of the update is combat improvements, we have been working on ways to either expand combat capabilities, or improve the combat experience.
First off, in the "improve combat experience" section, we have added the "Lock On Target Window". This is a small, resizeable window that can be toggled on and off (and is completely optional) that will give you a view of whoever you have selected. This should allow you to have a better idea of the condition of your target, and help with aiming as the window can be clicked on, which brings us to the second new feature: tile lock-on targeting.
(Explorer Union intelligence provided an image enhancement from a recent covert scouting mission) You can now right click and select a specific tile to target. Once done, you now focus on flying and navigating, while the aiming computers do the rest. It is still possible to manually fire weapons if you wish, so the freedom and flexibility for even more clever trick shots remains.
The next new feature is based off community response. You have asked for it, and now the time for it has arrived. Control groups. You now have up to 10 control groups to assign weapons to, for selective firing. It is also possible to fire all groups if desired. Sadly, moving individual items to the action bar is now lost, but our data suggested hardly anyone utilized it, and items are still usable from inventory as they previously were.
Last but not least, the new weapon type: Pulse Cannons. These weapons require a charge up phase, and expend massive amounts of energy at a specific location. They prove to be inaccurate against fast and nimble targets, though that can be compensated for with masterful targeting. They have an "aiming phase" where the weapon can be aimed, an "armed phase" where the target position is locked and charge up begins, and a "firing phase" where the weapon discharges. These series of weapons also feature a new form of splash damage, linear splash damage (as opposed to radial splash already seen in reactor explosions or torpedo hits), where damage will now propagate in the direction of aiming. We have also decided against putting drones into the game. We did some initial testing, and felt it was not right for the game, in the scope we were aiming for. We feel that with the target window and tile lock-on we accomplish similar outcomes. We will also be looking at making certain mining lasers be able to automatically pick up ore, rock and crystals. We have a few more things we want to work on adding, as well as making the AI somewhat compatible with the new weapon types, so it will be a few more weeks at a minimum. But we may put the first Pre-Release test build out as soon as next week for players to try out the new weapons, help us test for bugs, and give initial feedback. Have a good weekend!


[ 2019-03-15 18:14:23 CET ] [ Original post ]



Space Impossible
Happy Polygon
  • Developer

  • Happy Polygon
  • Publisher

  • 2016-03-01
  • Release

  • Action Indie Adventure Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 126  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (119 reviews)


  • Review Score

  • http://www.spaceimpossible.com
  • Website

  • https://store.steampowered.com/app/416240 
  • Steam Store

  • The Game includes VR Support



    Space Impossible Linux [64.21 M]

  • Public Linux depots

  • Take the helm of a starship as you explore, blast or trade your way through the cosmos in a procedurally generated sandbox universe where every tile matters. Use your ship to explore unknown star systems, become a pirate preying on trade routes or do work for the military as your fate is in your own hands.

    Key Features:
    • Every object is made up of tiles, which can be destroyed, created or changed allowing for very tactical combat
    • Procedurally generated universe — Enter a different seed and each universe is different
    • Multiple factions — Each with a dozen or more starships
    • Near-real Newtonian physics allowing for a better space-like experience — Use a tractored ship as a shield against attacks or use it to smash into the enemy
    • Ship customization — Change the color of the tiles of your ship for the ultimate in self-expression (coming soon)
    • Trade system — Have a bunch of stuff you don't want? Travel to a nearby tradepost and sell it, or buy that crucial upgrade you need (coming soon)
    • Manufacturing system — Gather key materials and use it, along with specialty labs, to create new ships and components, or upgrade existing ones
    • Single Player and Multiplayer — Play singleplayer or multiplayer on LAN or Internet
    • Cross Platform — Windows, Mac (coming soon) and Linux (coming soon)
    • Ongoing Free Updates — Continue to receive updates as features and content are added
    MINIMAL SETUP
    • OS: Ubuntu 14.04
    • Processor: 1.7 Ghz Core 2 DuoMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: 256 MB VRAM. SM 2
    • Storage: 300 MB available spaceAdditional Notes: Requires 64bit operating system
    GAMEBILLET

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    31.13$ (56%)
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    49.77$ (17%)
    10.91$ (16%)
    26.68$ (11%)
    6.61$ (17%)
    33.99$ (-127%)
    4.43$ (78%)
    40.95$ (18%)
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    2.22$ (78%)
    5.07$ (15%)
    33.17$ (17%)
    1.02$ (92%)
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    14.99$ (25%)
    15.99$ (20%)
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    1.13$ (77%)
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    2.63$ (62%)
    4.5$ (77%)
    0.68$ (89%)
    4.59$ (74%)
    2.13$ (79%)
    2.5$ (75%)
    3.0$ (85%)
    1.5$ (85%)
    1.8$ (85%)
    6.6$ (78%)
    1.13$ (92%)
    1.31$ (81%)
    4.49$ (55%)
    13.99$ (30%)
    5.78$ (71%)
    0.53$ (92%)
    0.94$ (81%)
    2.63$ (62%)
    6.8$ (66%)
    5.63$ (62%)

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