BETA 3 Pre-Release Build 1 Now Available
One of the major issues with the game previously was once in warp, everyone just kind of ignored you, whether they liked you or not. Not anymore. Now different types of regions can spawn and they will behave differently. Fleets now on patrol will turn towards you if you get too close, and chase you should you flee, before ultimately starting a fight if they can catch you. Likewise, fleets can now spawn when a player does certain actions (like faction loss or tile destruction) that have one intent only, chasing you down and killing you like the spacedog that you are.
Overall the spawning algorithm has been enhanced to be more engaging on a player-centric level, now spawning dynamic regions around players, instead of strewn randomly across the star system, even if no one is near to see it. Little did you know, but some Distress Calls were actually Ambushes. These regions will be more obvious once you've tripped the ambush. Finally, hostile ships will engage you immediately once out of warp, instead of the previous "wait for X seconds" behavior.
We've also sat down and looked at Discovery and started implementing a number of improvements there. Now visible at warp, a region that has been visited will have additional information displayed. Things like whether an Assembler is present (like a shipyard), a trader is known to be available, or if combat is currently happening. Additionally, you'll find traders who will sell you information about the star system, saving you potential time and effort, but at a cost. As usual there are several smaller improvements that will be noted in the final release patch notes along with fixes to a number of issues reported from BETA 2 and 2.1. If you would like to check out this pre-release build all the usual things apply, it will have problems (some of which we know about) and it may break your universe. Let us know your thoughts via the forums or on our discord If you still wish to give it a try check out all the changes and details here : https://steamcommunity.com/app/416240/discussions/20/2261313417709440733/ and how to access it here: https://steamcommunity.com/app/416240/discussions/20/2261313417709438540/
[ 2020-04-29 18:09:57 CET ] [ Original post ]
The first Pre-Release build for BETA 3 is now available. BETA 3 features a number of star system level improvements and polish.
Changes
Warp Is No Longer Safe
One of the major issues with the game previously was once in warp, everyone just kind of ignored you, whether they liked you or not. Not anymore. Now different types of regions can spawn and they will behave differently. Fleets now on patrol will turn towards you if you get too close, and chase you should you flee, before ultimately starting a fight if they can catch you. Likewise, fleets can now spawn when a player does certain actions (like faction loss or tile destruction) that have one intent only, chasing you down and killing you like the spacedog that you are.
Better Region Spawning
Overall the spawning algorithm has been enhanced to be more engaging on a player-centric level, now spawning dynamic regions around players, instead of strewn randomly across the star system, even if no one is near to see it. Little did you know, but some Distress Calls were actually Ambushes. These regions will be more obvious once you've tripped the ambush. Finally, hostile ships will engage you immediately once out of warp, instead of the previous "wait for X seconds" behavior.
Improved Discovery
We've also sat down and looked at Discovery and started implementing a number of improvements there. Now visible at warp, a region that has been visited will have additional information displayed. Things like whether an Assembler is present (like a shipyard), a trader is known to be available, or if combat is currently happening. Additionally, you'll find traders who will sell you information about the star system, saving you potential time and effort, but at a cost. As usual there are several smaller improvements that will be noted in the final release patch notes along with fixes to a number of issues reported from BETA 2 and 2.1. If you would like to check out this pre-release build all the usual things apply, it will have problems (some of which we know about) and it may break your universe. Let us know your thoughts via the forums or on our discord If you still wish to give it a try check out all the changes and details here : https://steamcommunity.com/app/416240/discussions/20/2261313417709440733/ and how to access it here: https://steamcommunity.com/app/416240/discussions/20/2261313417709438540/
Space Impossible
Happy Polygon
Happy Polygon
2016-03-01
Action Indie Adventure Singleplayer Multiplayer Coop EA
Game News Posts 126
🎹🖱️Keyboard + Mouse
Very Positive
(119 reviews)
http://www.spaceimpossible.com
https://store.steampowered.com/app/416240 
The Game includes VR Support
Space Impossible Linux [64.21 M]
Take the helm of a starship as you explore, blast or trade your way through the cosmos in a procedurally generated sandbox universe where every tile matters. Use your ship to explore unknown star systems, become a pirate preying on trade routes or do work for the military as your fate is in your own hands.
Key Features:
Key Features:
- Every object is made up of tiles, which can be destroyed, created or changed allowing for very tactical combat
- Procedurally generated universe — Enter a different seed and each universe is different
- Multiple factions — Each with a dozen or more starships
- Near-real Newtonian physics allowing for a better space-like experience — Use a tractored ship as a shield against attacks or use it to smash into the enemy
- Ship customization — Change the color of the tiles of your ship for the ultimate in self-expression (coming soon)
- Trade system — Have a bunch of stuff you don't want? Travel to a nearby tradepost and sell it, or buy that crucial upgrade you need (coming soon)
- Manufacturing system — Gather key materials and use it, along with specialty labs, to create new ships and components, or upgrade existing ones
- Single Player and Multiplayer — Play singleplayer or multiplayer on LAN or Internet
- Cross Platform — Windows, Mac (coming soon) and Linux (coming soon)
- Ongoing Free Updates — Continue to receive updates as features and content are added
MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: 1.7 Ghz Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 MB VRAM. SM 2
- Storage: 300 MB available spaceAdditional Notes: Requires 64bit operating system
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