BETA 4 Pre-Release 1 Now Available
We have added a new tactical scan feature which allows you to quickly scan a target and reveal its mount locations. We hope the new scan ability will address a few issues with combat pacing, and improve combat overall. To use the new scanning feature, simply left click any point on a target vessel, this will for a brief time reveal all mounts near the scan point. This scanning ability was added specifically to address issues during combat when wishing to target specific components. Previously the game required you to have a targets inventory open to view component locations which is not ideal and caused issues with interaction, including the inability to target those components. To accommodate the scanning ability, inventory of a target is now accessed by pressing and holding left click for a brief time, or alternatively by pressing "U" on the keyboard whilst hovering over the target vessel.
For the second major component of this update we have squashed of over 100 bugs, ranging from the smallest typos to some significant, long lasting issues, in addition to many minor quality of life improvements. Among some of the larger bugs we have fixed in this update are bugs with construction (mainly incorrectly splitting tiles off of objects, as well as constructions actions that are performed very quickly and losing sync with the server). The full extensive list of bugs fixed will be coming with the full BETA 4 release. If you would like to check out this pre-release build all the usual things apply, it will have problems (some of which we know about) and it may break your universe. Let us know your thoughts via the forums or on our discord If you still wish to give it a try check out all the changes and details here : https://steamcommunity.com/app/416240/discussions/21/2275953283823580480/ and how to access it here: https://steamcommunity.com/app/416240/discussions/21/2275953283823578840/
[ 2020-05-29 18:53:12 CET ] [ Original post ]
A Pre-Release build for BETA 4 is now available on the test branch. This latest BETA adds a new quick scanning ability along with the most bug fixes yet and many small quality of life changes.
Changes
Tactical Scanning
We have added a new tactical scan feature which allows you to quickly scan a target and reveal its mount locations. We hope the new scan ability will address a few issues with combat pacing, and improve combat overall. To use the new scanning feature, simply left click any point on a target vessel, this will for a brief time reveal all mounts near the scan point. This scanning ability was added specifically to address issues during combat when wishing to target specific components. Previously the game required you to have a targets inventory open to view component locations which is not ideal and caused issues with interaction, including the inability to target those components. To accommodate the scanning ability, inventory of a target is now accessed by pressing and holding left click for a brief time, or alternatively by pressing "U" on the keyboard whilst hovering over the target vessel.
Bug Squashing
For the second major component of this update we have squashed of over 100 bugs, ranging from the smallest typos to some significant, long lasting issues, in addition to many minor quality of life improvements. Among some of the larger bugs we have fixed in this update are bugs with construction (mainly incorrectly splitting tiles off of objects, as well as constructions actions that are performed very quickly and losing sync with the server). The full extensive list of bugs fixed will be coming with the full BETA 4 release. If you would like to check out this pre-release build all the usual things apply, it will have problems (some of which we know about) and it may break your universe. Let us know your thoughts via the forums or on our discord If you still wish to give it a try check out all the changes and details here : https://steamcommunity.com/app/416240/discussions/21/2275953283823580480/ and how to access it here: https://steamcommunity.com/app/416240/discussions/21/2275953283823578840/
Space Impossible
Happy Polygon
Happy Polygon
2016-03-01
Action Indie Adventure Singleplayer Multiplayer Coop EA
Game News Posts 126
🎹🖱️Keyboard + Mouse
Very Positive
(119 reviews)
http://www.spaceimpossible.com
https://store.steampowered.com/app/416240 
The Game includes VR Support
Space Impossible Linux [64.21 M]
Take the helm of a starship as you explore, blast or trade your way through the cosmos in a procedurally generated sandbox universe where every tile matters. Use your ship to explore unknown star systems, become a pirate preying on trade routes or do work for the military as your fate is in your own hands.
Key Features:
Key Features:
- Every object is made up of tiles, which can be destroyed, created or changed allowing for very tactical combat
- Procedurally generated universe — Enter a different seed and each universe is different
- Multiple factions — Each with a dozen or more starships
- Near-real Newtonian physics allowing for a better space-like experience — Use a tractored ship as a shield against attacks or use it to smash into the enemy
- Ship customization — Change the color of the tiles of your ship for the ultimate in self-expression (coming soon)
- Trade system — Have a bunch of stuff you don't want? Travel to a nearby tradepost and sell it, or buy that crucial upgrade you need (coming soon)
- Manufacturing system — Gather key materials and use it, along with specialty labs, to create new ships and components, or upgrade existing ones
- Single Player and Multiplayer — Play singleplayer or multiplayer on LAN or Internet
- Cross Platform — Windows, Mac (coming soon) and Linux (coming soon)
- Ongoing Free Updates — Continue to receive updates as features and content are added
MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: 1.7 Ghz Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 MB VRAM. SM 2
- Storage: 300 MB available spaceAdditional Notes: Requires 64bit operating system
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