Dev Update: BETA 8 Manufacturing & Factions
Manufacturing is seeing a few changes. First of all, time is going away. It was added back in ALPHA 5 as a way to promote base/intrastructure upgrading (want more stuff faster? have more stuff to make it). However that didn't really work out, and was off the mark. What we want is players to be able to make stuff, either to upgrade their ship(s) or to trade it, or to turn it in for a mission or objective. Manufacturing will also use your current vessel's inventory for both source and destination, so no more having to mess around with the other vessel's inventory. The Manufacturing screen will also show you all nearby labs, and their status (whether free or paid or unavailable due to a restriction), so no more shifting around.
Now with insta manufacturing, that now means using other ships/stations Labs is easier than ever. Much like Construction, you'll now able to pay for access to those labs. Faction standing will ultimately determine how much you pay, and payment will be done on a per recipe basis.
We're also making some changes to the faction system. We're going to be switching to five standings (ally, friendly, neutral, disliked, hated) for simplification--after all, what really is the difference between disliked and untrusted? We will also be adding in some kind of visual indictator to the faction panel to better indicate exactly where you stand with each faction. Finally, we'll be introducing mini-faction standings, small little bumps that can help decrease/increase prices a little bit smoother. Next Progress Post we'll hopefully go into the universe changes. It's one of the more complex changes we're making, and it's taken some time to get working, but we're confident it's going to really be a great change.
[ 2021-03-09 18:36:31 CET ] [ Original post ]
Another week, another BETA 8 Dev Progress Post. We're making progress, and the Experimental builds seem to be doing what we had hoped for. The next build is coming out along with this post with the recent changes, Manufacturing.
Manufacturing
Manufacturing is seeing a few changes. First of all, time is going away. It was added back in ALPHA 5 as a way to promote base/intrastructure upgrading (want more stuff faster? have more stuff to make it). However that didn't really work out, and was off the mark. What we want is players to be able to make stuff, either to upgrade their ship(s) or to trade it, or to turn it in for a mission or objective. Manufacturing will also use your current vessel's inventory for both source and destination, so no more having to mess around with the other vessel's inventory. The Manufacturing screen will also show you all nearby labs, and their status (whether free or paid or unavailable due to a restriction), so no more shifting around.
Now with insta manufacturing, that now means using other ships/stations Labs is easier than ever. Much like Construction, you'll now able to pay for access to those labs. Faction standing will ultimately determine how much you pay, and payment will be done on a per recipe basis.
Faction Changes
We're also making some changes to the faction system. We're going to be switching to five standings (ally, friendly, neutral, disliked, hated) for simplification--after all, what really is the difference between disliked and untrusted? We will also be adding in some kind of visual indictator to the faction panel to better indicate exactly where you stand with each faction. Finally, we'll be introducing mini-faction standings, small little bumps that can help decrease/increase prices a little bit smoother. Next Progress Post we'll hopefully go into the universe changes. It's one of the more complex changes we're making, and it's taken some time to get working, but we're confident it's going to really be a great change.
Space Impossible
Happy Polygon
Happy Polygon
2016-03-01
Action Indie Adventure Singleplayer Multiplayer Coop EA
Game News Posts 126
🎹🖱️Keyboard + Mouse
Very Positive
(119 reviews)
http://www.spaceimpossible.com
https://store.steampowered.com/app/416240 
The Game includes VR Support
Space Impossible Linux [64.21 M]
Take the helm of a starship as you explore, blast or trade your way through the cosmos in a procedurally generated sandbox universe where every tile matters. Use your ship to explore unknown star systems, become a pirate preying on trade routes or do work for the military as your fate is in your own hands.
Key Features:
Key Features:
- Every object is made up of tiles, which can be destroyed, created or changed allowing for very tactical combat
- Procedurally generated universe — Enter a different seed and each universe is different
- Multiple factions — Each with a dozen or more starships
- Near-real Newtonian physics allowing for a better space-like experience — Use a tractored ship as a shield against attacks or use it to smash into the enemy
- Ship customization — Change the color of the tiles of your ship for the ultimate in self-expression (coming soon)
- Trade system — Have a bunch of stuff you don't want? Travel to a nearby tradepost and sell it, or buy that crucial upgrade you need (coming soon)
- Manufacturing system — Gather key materials and use it, along with specialty labs, to create new ships and components, or upgrade existing ones
- Single Player and Multiplayer — Play singleplayer or multiplayer on LAN or Internet
- Cross Platform — Windows, Mac (coming soon) and Linux (coming soon)
- Ongoing Free Updates — Continue to receive updates as features and content are added
MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: 1.7 Ghz Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 MB VRAM. SM 2
- Storage: 300 MB available spaceAdditional Notes: Requires 64bit operating system
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