Dev Update: BETA 8 Universe Changes
We are ready to reveal the largest and most significant BETA 8 change: Universe generation.
When starting a new universe you will be able to pick from a number of options, and this will affect how the universe is laid out. It looks cooler, and plays much better. Star systems will spawn in clusters, and be linked together via jumpgates. This means you will have star systems to explore locally, but are no longer able to just travel aimlessly in one direction forever. Depending on some factors, you may be able to visit neighbor systems via the existing warp process, or you can find and use a jumpgate to move to the next cluster. You will also be able to determine things like size, and while there's no exact numbers fixed to size, universes can range from a hundred or so systems and go all the way up to several thousand, more than the average player visits in months of play. We will also be incorporating the new generation visualization into the in-game universe map. It should be much easier to visualize your journey and use to navigate, and above all, easy on the eyes.
On a similar note, we're looking at star system generation. Over the course of ALPHA and BETA we discovered that a multitude of similarity becomes tiresome quickly, and we're making systems a bit more specific and purpose driven. This should make economic elements more apparent for players wishing to make a career in trading, and just better gameplay overall.
The experimental branch is proving to be a success and we've already received some great feedback from players. The latest build added some improvements to how AI communicate with each other as well as remembering opinions of you even after you warp away. If you're adventurous but haven't checked it out yet you can find out how here.
[ 2021-04-21 15:10:50 CET ] [ Original post ]
Universe Changes
We are ready to reveal the largest and most significant BETA 8 change: Universe generation.
When starting a new universe you will be able to pick from a number of options, and this will affect how the universe is laid out. It looks cooler, and plays much better. Star systems will spawn in clusters, and be linked together via jumpgates. This means you will have star systems to explore locally, but are no longer able to just travel aimlessly in one direction forever. Depending on some factors, you may be able to visit neighbor systems via the existing warp process, or you can find and use a jumpgate to move to the next cluster. You will also be able to determine things like size, and while there's no exact numbers fixed to size, universes can range from a hundred or so systems and go all the way up to several thousand, more than the average player visits in months of play. We will also be incorporating the new generation visualization into the in-game universe map. It should be much easier to visualize your journey and use to navigate, and above all, easy on the eyes.
Star System Improvement
On a similar note, we're looking at star system generation. Over the course of ALPHA and BETA we discovered that a multitude of similarity becomes tiresome quickly, and we're making systems a bit more specific and purpose driven. This should make economic elements more apparent for players wishing to make a career in trading, and just better gameplay overall.
Experimental
The experimental branch is proving to be a success and we've already received some great feedback from players. The latest build added some improvements to how AI communicate with each other as well as remembering opinions of you even after you warp away. If you're adventurous but haven't checked it out yet you can find out how here.
Space Impossible
Happy Polygon
Happy Polygon
2016-03-01
Action Indie Adventure Singleplayer Multiplayer Coop EA
Game News Posts 126
🎹🖱️Keyboard + Mouse
Very Positive
(119 reviews)
http://www.spaceimpossible.com
https://store.steampowered.com/app/416240 
The Game includes VR Support
Space Impossible Linux [64.21 M]
Take the helm of a starship as you explore, blast or trade your way through the cosmos in a procedurally generated sandbox universe where every tile matters. Use your ship to explore unknown star systems, become a pirate preying on trade routes or do work for the military as your fate is in your own hands.
Key Features:
Key Features:
- Every object is made up of tiles, which can be destroyed, created or changed allowing for very tactical combat
- Procedurally generated universe — Enter a different seed and each universe is different
- Multiple factions — Each with a dozen or more starships
- Near-real Newtonian physics allowing for a better space-like experience — Use a tractored ship as a shield against attacks or use it to smash into the enemy
- Ship customization — Change the color of the tiles of your ship for the ultimate in self-expression (coming soon)
- Trade system — Have a bunch of stuff you don't want? Travel to a nearby tradepost and sell it, or buy that crucial upgrade you need (coming soon)
- Manufacturing system — Gather key materials and use it, along with specialty labs, to create new ships and components, or upgrade existing ones
- Single Player and Multiplayer — Play singleplayer or multiplayer on LAN or Internet
- Cross Platform — Windows, Mac (coming soon) and Linux (coming soon)
- Ongoing Free Updates — Continue to receive updates as features and content are added
MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: 1.7 Ghz Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 MB VRAM. SM 2
- Storage: 300 MB available spaceAdditional Notes: Requires 64bit operating system
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