We have just pushed a Pre-Release for BETA 8 to the test branch. Some big changes have finally arrived for Space Impossible. It has been a long time in the making and alters Space Impossible in a number of key ways. We have improved nearly every system in game, from universe generation, to core gameplay progress, to component access, to adding trade items and supply and demand, to component balancing, to AI weapon handling and pathing improvements, to fabrication of items and components, to adding component salvaging, to moving around the universe and much more. These changes have all been done in order to make the game more focused while still retaining the key Space Impossible spirit. It is the biggest update yet. You should recognize and feel familiar with all the controls, but what will be noticeably different is how advancement is made, especially if you are use to low-effort/low-risking it. You will have to leave the first star system much sooner than you could previously linger. Money is more integrated into activities now. You will find more places to spend it, as well as more ways to make it. Money will be more difficult to earn just via piracy--though it can be still lucrative. Factions and standing matter more now than ever before. There is far too much to go into detail here, but it's out there, and it's all a better play. Here is a brief summary of some of the changes:
- New universe generation, pick size and shape in more realistic inspired galaxy structures
- Improvements to game progression, making it clearer when you're improving while also eliminating some traps and other unintentional too powerful shortcuts
- Materials have been streamlined to reduce unnecessary overcomplication while still retaining variety and choice
- New ways to make money with trade items, new ways to spend money
- Fabrication overhaul, elimination of time element with addition of source and destination options
- A number of new vessel building improvements including UI overhaul
- New "boss" enemies to deal with
- No longer have to build/maintain a space station--though still an option if you want--as you move about the universe
- A huge number of AI improvements, from navmesh generation and pathfinding to weapon selection and battle tactics
- A slew of of new weapons
- Faction system overhaul, faction matters more than ever before and is more rewarding than ever too
- With all these changes, old universes will not be compatible, but many/most saved vessel designs should be.
Space Impossible
Happy Polygon
Happy Polygon
2016-03-01
Action Indie Adventure Singleplayer Multiplayer Coop EA
Game News Posts 126
🎹🖱️Keyboard + Mouse
Very Positive
(119 reviews)
http://www.spaceimpossible.com
https://store.steampowered.com/app/416240 
The Game includes VR Support
Space Impossible Linux [64.21 M]
Key Features:
- Every object is made up of tiles, which can be destroyed, created or changed allowing for very tactical combat
- Procedurally generated universe — Enter a different seed and each universe is different
- Multiple factions — Each with a dozen or more starships
- Near-real Newtonian physics allowing for a better space-like experience — Use a tractored ship as a shield against attacks or use it to smash into the enemy
- Ship customization — Change the color of the tiles of your ship for the ultimate in self-expression (coming soon)
- Trade system — Have a bunch of stuff you don't want? Travel to a nearby tradepost and sell it, or buy that crucial upgrade you need (coming soon)
- Manufacturing system — Gather key materials and use it, along with specialty labs, to create new ships and components, or upgrade existing ones
- Single Player and Multiplayer — Play singleplayer or multiplayer on LAN or Internet
- Cross Platform — Windows, Mac (coming soon) and Linux (coming soon)
- Ongoing Free Updates — Continue to receive updates as features and content are added
- OS: Ubuntu 14.04
- Processor: 1.7 Ghz Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 MB VRAM. SM 2
- Storage: 300 MB available spaceAdditional Notes: Requires 64bit operating system
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