BETA 9 Released
We have added in support for Steam Networking, a great feature Steam offers, that allows players to now host game sessions and it "just works" mentality. Port forwarding is no longer necessary when playing outside a LAN environment, so you can just fire up the game, start a multiplayer session, and have your friends join from the Steam friends list. There is also a "Join via Steam" button built directly into the game as well. The previous networking still exists and continues to work, so joining via IP is still an option for those who choose to do so (it is still required for dedicated servers). Singleplayer sessions are entirely unaffected by these changes and will continue to work as before.
Along with the addition of Steam Networking we have also added in some background visual changes that were in the works since before BETA 8, that we have finally had time to polish up. These changes affect how the background objects are calculated and displayed on screen, shifting from an "always star" focused approach to "local object" approach. It also shifts objects out of the very center of the screen, significantly improving visibility in certain situations. Finally it casts background objects in different phases of lighting, making things far more interesting than before. Also in general some tweaks to asteroid ring rendering. There are a few general changes based on initial BETA 8 feedback as well.
NOTE: Changes marked with were inspired by feedback or bugs found by the community!
We will be processing most of BETA 8's feedback. Questions like weapon balance, method and ease of "traveling home", and universe generation options and tweaks are some of the topics we will be addressing.
[ 2022-04-14 16:11:42 CET ] [ Original post ]
BETA 9 is now ready to go. This is a smaller, more technically focused update, with the main improvements being centered around ease of multiplayer sessions. You can discuss BETA 9 and let us know your thoughts on Discord or as usual on the Steam Discussion Topic
Patch Notes
Steam Networking
We have added in support for Steam Networking, a great feature Steam offers, that allows players to now host game sessions and it "just works" mentality. Port forwarding is no longer necessary when playing outside a LAN environment, so you can just fire up the game, start a multiplayer session, and have your friends join from the Steam friends list. There is also a "Join via Steam" button built directly into the game as well. The previous networking still exists and continues to work, so joining via IP is still an option for those who choose to do so (it is still required for dedicated servers). Singleplayer sessions are entirely unaffected by these changes and will continue to work as before.
Background Improvements
Along with the addition of Steam Networking we have also added in some background visual changes that were in the works since before BETA 8, that we have finally had time to polish up. These changes affect how the background objects are calculated and displayed on screen, shifting from an "always star" focused approach to "local object" approach. It also shifts objects out of the very center of the screen, significantly improving visibility in certain situations. Finally it casts background objects in different phases of lighting, making things far more interesting than before. Also in general some tweaks to asteroid ring rendering. There are a few general changes based on initial BETA 8 feedback as well.
Details
NOTE: Changes marked with were inspired by feedback or bugs found by the community!
Additions
- Added Steam networking. This allows players to host games and invite friends without having to deal with things like port forwarding on the router.
- Added "Join via Steam" button to menu
- Added the background improvements Background improvements
Changes
- Proximity mines and missiles will now check for faction standing before triggering. Neutral and above standing will not trigger. However, once triggered, they can damage whoever they may hit.
- AI less likely now to attempt to fly through an active beam weapon or tractor beam.
- Moved the mine field from Trader's Drift outposts to be further away than player warp in radius
- Reduced chance of AI ships spawning in asteroid fields (from 80% to 50%)
- Trader's Drift regions now start as "known", providing the orbit ring for easier finding.
Fixes
- Fixed components not being loaded correctly from template if previous vessel had a mount in same location
- Fixed an issue with disconnection messages not always being received
- Improved handling of errant unrelated game network data being accidentally processed by the game
COMING IN BETA 10
We will be processing most of BETA 8's feedback. Questions like weapon balance, method and ease of "traveling home", and universe generation options and tweaks are some of the topics we will be addressing.
Space Impossible
Happy Polygon
Happy Polygon
2016-03-01
Action Indie Adventure Singleplayer Multiplayer Coop EA
Game News Posts 126
🎹🖱️Keyboard + Mouse
Very Positive
(119 reviews)
http://www.spaceimpossible.com
https://store.steampowered.com/app/416240 
The Game includes VR Support
Space Impossible Linux [64.21 M]
Take the helm of a starship as you explore, blast or trade your way through the cosmos in a procedurally generated sandbox universe where every tile matters. Use your ship to explore unknown star systems, become a pirate preying on trade routes or do work for the military as your fate is in your own hands.
Key Features:
Key Features:
- Every object is made up of tiles, which can be destroyed, created or changed allowing for very tactical combat
- Procedurally generated universe — Enter a different seed and each universe is different
- Multiple factions — Each with a dozen or more starships
- Near-real Newtonian physics allowing for a better space-like experience — Use a tractored ship as a shield against attacks or use it to smash into the enemy
- Ship customization — Change the color of the tiles of your ship for the ultimate in self-expression (coming soon)
- Trade system — Have a bunch of stuff you don't want? Travel to a nearby tradepost and sell it, or buy that crucial upgrade you need (coming soon)
- Manufacturing system — Gather key materials and use it, along with specialty labs, to create new ships and components, or upgrade existing ones
- Single Player and Multiplayer — Play singleplayer or multiplayer on LAN or Internet
- Cross Platform — Windows, Mac (coming soon) and Linux (coming soon)
- Ongoing Free Updates — Continue to receive updates as features and content are added
MINIMAL SETUP
- OS: Ubuntu 14.04
- Processor: 1.7 Ghz Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 MB VRAM. SM 2
- Storage: 300 MB available spaceAdditional Notes: Requires 64bit operating system
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