BETA 9.1 unveils some improvements based on recent feedback from BETA 8 and BETA 9 as well as a few bug and balance fixes.
With the way the universe now works, sometimes getting somewhere took too long. So we are changing that to allow you to travel to any previously unlocked and visited jumpgate when entering a jumpgate. That means if you travel from System 1 via Gate A to System 2 via Gate B, all the way to System 26, you could now travel all the way back to System 1 in one transversal.
Additionally, we have made a few map improvements for panning and zooming to make the things a bit easier to control.
We have also heard your thoughts on hailing, and we have done a bit of pruning. General messages will usually appear once per region, but repeat visits will usually not produce hails. Vessels and stations of the same faction will better coordinate now, and not bombard you with hails either. Exceptions include doing things that anger them, or hails considered critical like distress calls.
Trading also gets a bit streamlined with a new, optional "Open Trade" button available on the Inspection screen, same area as the Manufacturing or Construction buttons.
There are a few AI improvements, with them better understanding relationship between the a player and the player's vessel, and some other player actions that were previously misunderstood.
Finally, a few changes to the Independent Trader trade tables have been made, making it far less lucrative to trade from a Trader's Drift station to another. Independent Trader trade ships and other faction's trade tables are unaffected.
If you would like to check out this pre-release build all the usual things apply, it will have problems (some of which we know about) and universes created may not be compatible with the final release. Let us know your thoughts via the forums or on our discord.
If you still wish to give it a try check out all the changes and details here : https://steamcommunity.com/app/416240/discussions/27/3270186971441446774/
and how to access it here: https://steamcommunity.com/app/416240/discussions/27/3274688023485017382/
Take the helm of a starship as you explore, blast or trade your way through the cosmos in a procedurally generated sandbox universe where every tile matters. Use your ship to explore unknown star systems, become a pirate preying on trade routes or do work for the military as your fate is in your own hands.
Key Features:
Every object is made up of tiles, which can be destroyed, created or changed allowing for very tactical combat
Procedurally generated universe — Enter a different seed and each universe is different
Multiple factions — Each with a dozen or more starships
Near-real Newtonian physics allowing for a better space-like experience — Use a tractored ship as a shield against attacks or use it to smash into the enemy
Ship customization — Change the color of the tiles of your ship for the ultimate in self-expression (coming soon)
Trade system — Have a bunch of stuff you don't want? Travel to a nearby tradepost and sell it, or buy that crucial upgrade you need (coming soon)
Manufacturing system — Gather key materials and use it, along with specialty labs, to create new ships and components, or upgrade existing ones
Single Player and Multiplayer — Play singleplayer or multiplayer on LAN or Internet
Cross Platform — Windows, Mac (coming soon) and Linux (coming soon)
Ongoing Free Updates — Continue to receive updates as features and content are added
MINIMAL SETUP
OS: Ubuntu 14.04
Processor: 1.7 Ghz Core 2 DuoMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: 256 MB VRAM. SM 2
Storage: 300 MB available spaceAdditional Notes: Requires 64bit operating system