Hello again!
Space Impossible's BETA 10 pre-release is here, and in usual form, here is the overview of what has changed or improved.
Following, BETA 8 and 9's new player feedback and internal impressions, a number of improvements to universe generation have been made. You can now control more discrete elements about universe generation, including most importantly, the starting state of jumpgates, ranging from every gate locked to every gate starting unlocked. We have also tweaked star system cluster size and distribution to better ensure there's always something to do, and ensured universes offer alternate choices in advancement. We have also done a number of behind-the-scenes tweaking on things like orbits to ensure better and more consistent region placement throughout.
Also a long requested player feature is now an option: weapons can belong to multiple weapon groups.
Finally, larger mining particle cannons have returned, with updated balance to match current standards. They cannot be manufactured, so be sure to check mining outposts.
As usual with a Pre-Release, the final BETA 10 build will be released once we're happy the state of the game is bug free, sometime probably next week.
If you would like to check out this pre-release build all the usual things apply, it will have problems (some of which we know about) and universes created may not be compatible with the final release. Let us know your thoughts via the forums or on our discord.
If you still wish to give it a try check out all the changes and details here : https://steamcommunity.com/app/416240/discussions/28/3412055301122084621/
and how to access it here: https://steamcommunity.com/app/416240/discussions/28/3412055301122082145/
Take the helm of a starship as you explore, blast or trade your way through the cosmos in a procedurally generated sandbox universe where every tile matters. Use your ship to explore unknown star systems, become a pirate preying on trade routes or do work for the military as your fate is in your own hands.
Key Features:
Every object is made up of tiles, which can be destroyed, created or changed allowing for very tactical combat
Procedurally generated universe — Enter a different seed and each universe is different
Multiple factions — Each with a dozen or more starships
Near-real Newtonian physics allowing for a better space-like experience — Use a tractored ship as a shield against attacks or use it to smash into the enemy
Ship customization — Change the color of the tiles of your ship for the ultimate in self-expression (coming soon)
Trade system — Have a bunch of stuff you don't want? Travel to a nearby tradepost and sell it, or buy that crucial upgrade you need (coming soon)
Manufacturing system — Gather key materials and use it, along with specialty labs, to create new ships and components, or upgrade existing ones
Single Player and Multiplayer — Play singleplayer or multiplayer on LAN or Internet
Cross Platform — Windows, Mac (coming soon) and Linux (coming soon)
Ongoing Free Updates — Continue to receive updates as features and content are added
MINIMAL SETUP
OS: Ubuntu 14.04
Processor: 1.7 Ghz Core 2 DuoMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: 256 MB VRAM. SM 2
Storage: 300 MB available spaceAdditional Notes: Requires 64bit operating system