Hello everyone!
The holidays are fast approaching and the end of 2022 is not far beyond. Stuffie and I are hard at work on BETA 12, and we wanted to share a bit about what that will include.
For a long while now we have been talking about updating missions in Space Impossible as we go through our iterative passes on developing the game. One of the issues with missions was they were pretty generic and not always obvious what was going on. We wanted them to be more important when in a star system, and equally valuable whether playing alone or with others, all the while having maintaining the influence from scifi tv shows and movies we've been inspired by. There were also some technical costs which made things tedious and bloated when creating factioned versions of a mission.
That desire lead to the creation of "Star System Problems". These problems will affect the whole star system, and will be multi stepped issues that can be addressed by one or more players and it will be quite apparent what the current issue is. Each step's issue will have a clearly define goal, ranging from simple "blow up targets" to "disabling ships" to "deploy object to a location". Each step will have a reward upon completion, and when the entire problem is resolved, the system will receive some boons similar to the end of a conflict.
Speaking of goals, we have added more capabilities for the AI and game to recognize. Things like "disable a ships engines (blow them up) and the ship will surrender" is now possible. Or the "deploy object" capability, where, for example, a station will be able to spawn a specific platform, where the player then has to maneuver, to a specific location out in space.
Not all systems will have a problem all the time. It will be influenced by a variety of factors, some of which we're still working on. There will be faction specific ones, so they only appear when a system has a specific owner.
We'll probably be releasing a limited set of problems to test from start to finish as an experimental build in the first or second week of January. A full release sometime after that as we add the rest of the initial problems.
Merry Christmas and Happy Holidays
Space Impossible
Happy Polygon
Happy Polygon
2016-03-01
Action Indie Adventure Singleplayer Multiplayer Coop EA
Game News Posts 126
🎹🖱️Keyboard + Mouse
Very Positive
(119 reviews)
http://www.spaceimpossible.com
https://store.steampowered.com/app/416240 
The Game includes VR Support
Space Impossible Linux [64.21 M]
Key Features:
- Every object is made up of tiles, which can be destroyed, created or changed allowing for very tactical combat
- Procedurally generated universe — Enter a different seed and each universe is different
- Multiple factions — Each with a dozen or more starships
- Near-real Newtonian physics allowing for a better space-like experience — Use a tractored ship as a shield against attacks or use it to smash into the enemy
- Ship customization — Change the color of the tiles of your ship for the ultimate in self-expression (coming soon)
- Trade system — Have a bunch of stuff you don't want? Travel to a nearby tradepost and sell it, or buy that crucial upgrade you need (coming soon)
- Manufacturing system — Gather key materials and use it, along with specialty labs, to create new ships and components, or upgrade existing ones
- Single Player and Multiplayer — Play singleplayer or multiplayer on LAN or Internet
- Cross Platform — Windows, Mac (coming soon) and Linux (coming soon)
- Ongoing Free Updates — Continue to receive updates as features and content are added
- OS: Ubuntu 14.04
- Processor: 1.7 Ghz Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 MB VRAM. SM 2
- Storage: 300 MB available spaceAdditional Notes: Requires 64bit operating system
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