





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
We're still working hard on online multiplayer. The game seems to be working now, but we have to do lobbies, invites, and steam integration before we can turn it over to you guys. Sorry if this is taking a bit long for some of you. We thought we should update with a bunch of the other fixes we've done, and we'd list them all if we had taken notes or could remember. Still, here are some that we do know. @ A.I. is smarter, and faster now. This does make the game a little more difficult, but mostly it just makes the A.I. turns faster and not kill the framerate. @ Lighting and ambience in dungeon mode has been updated. It has a tiny bit more colour in it with some faint reds in the darkness and varied specular on parts. @Multiple crash scenarios have been found and fixed, Mostly found in online multiplayer testing admittedly but they apply to local multiplayer and often single player too. @Top Left help box now split the help in 3 messages to make it easier to read. Some people may like this, some may not, most probably won't care. @Level 9 now has an extra story slide in it so it's not as confusing switching from Chantelle, Ashon, Meu , and Yokusel in level 8 and the level 9 cutscene, directly into level 9 with Rojef. @ score reporting in multiplayer has been updated so it's easier to understand the scores when looking at the game info screen. Also slightly adjusted sudden death scenario so it shows why a team won as soon as sudden death started (The other team died on the last round) @ Projectile code has been fixed so they are easier to see and look better @Other fixes and tweaks that we've no doubt forgotten since we're just changing loads of stuff as we make the multiplayer work. Thanks again for all you guys who have supported out game. Without you we'd be nowhere.
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