Hi everyone, Thanks for taking the time to read this. New update. + In single player the camera now stays on the same side of the board between turns and characters. This was added as basically enough people asked for it. that's pretty much how indie development works, but hopefully it stops people getting disorientated in Story mode. + Also in story mode, the choose art style has been moved to be an interrupt so it asks you every time you start playing story mode. This was requested. +Improved NAT punching, so more routers should work without port forwarding or a Gaming VPN. We'll never manage to break through everyone's firewall, but the more people who can play online without having to do port forwarding or using a 3rd party tool the better. +Fixed the sound sliders. They now work properly relative to your mouse. It's a small thing but it bugged a nice french man so we got it sorted. +Other small improvements to A.I. and a few little bug fixes that should make things generally run a little smoother. The Linux version has also been updated with these same fixes. I apologies if you guys have to rename the folder/exe again. No matter what we do it seems that steam will slip the capitalization the opposite way. You might be lucky, you might not. Thanks again for keeping an eye on this game. If there are other little improvements you are interested in, or if you come across other bugs, please don't hesitate to let us know and we'll do our best to get things sorted for you.
Hi everyone, Thanks for taking the time to read this. New update. + In single player the camera now stays on the same side of the board between turns and characters. This was added as basically enough people asked for it. that's pretty much how indie development works, but hopefully it stops people getting disorientated in Story mode. + Also in story mode, the choose art style has been moved to be an interrupt so it asks you every time you start playing story mode. This was requested. +Improved NAT punching, so more routers should work without port forwarding or a Gaming VPN. We'll never manage to break through everyone's firewall, but the more people who can play online without having to do port forwarding or using a 3rd party tool the better. +Fixed the sound sliders. They now work properly relative to your mouse. It's a small thing but it bugged a nice french man so we got it sorted. +Other small improvements to A.I. and a few little bug fixes that should make things generally run a little smoother. The Linux version has also been updated with these same fixes. I apologies if you guys have to rename the folder/exe again. No matter what we do it seems that steam will slip the capitalization the opposite way. You might be lucky, you might not. Thanks again for keeping an eye on this game. If there are other little improvements you are interested in, or if you come across other bugs, please don't hesitate to let us know and we'll do our best to get things sorted for you.
The Living Dungeon
RadiationBurn
RadiationBurn
2015-11-02
Indie Strategy Simulation Singleplayer Multiplayer
Game News Posts 34
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(25 reviews)
http://www.thelivingdungeon.com
https://store.steampowered.com/app/362290 
The Game includes VR Support
The Living Dungeon Linux [1.22 G]The Living Dungeon Mac [1.17 G]The Living Dungeon Linux 32Bit [1.17 G]
The Living Dungeon: Unearthed
Up to 9 players can take part in a battle of wits, luck, and skulduggery. Survive other adventurers, monsters, and the dungeon itself through combat, agility or dungeon manipulation. Only the strongest, fastest and smartest survive.
Each player has only 5 actions per turn. They then have only 2 fretful minutes to decide what to do with those 5 actions. Panic will set in. The possibilities and threats will become overwhelming. Your mind will freeze up! Your time is running out for you to complete your objective, but one wrong move could be fatal! There are just so many ways to die in The Living Dungeon.
Features
- Lots to Do: a thirty hour story mode, 4 multiplayer modes including Assassination, Head Hunter, Random Assassination, and Escape mode. All of that and you only need one controller.
-
- Unique Gameplay: Mix Tactics, luck and wit to outplan and out manoeuvre your enemies. Kill them, or help them kill themselves.
-
- Replay Value: The board layouts are generated randomly, so with A.I. biases and dice involved, no two games will ever be the same.
-
- Drop In/Out Multiplayer: Oh no! Phone call in the middle of an epic game with 8 players! It’s ok. You can switch your character onto A.I. mode temporarily. You don’t have to stop the game.
-
- Double Style: Play the game in a nasty evil dungeon, or a friendlier board game in a tavern. Two visual stylings to suit your mood.
-
- Control The Dungeon: Your little sister came in and wants to join in right in the middle of an epic match. Why not let her take over the dungeon. That way you can bribe her to ensure your victory.
-
- That’s Enough: You don’t need any more bullet points because this is a totally different experience and great fun. It’s also quite pretty.
IMPORTANT NOTE: This game is currently LOCAL MULTIPALYER ONLY , using a Hot Seat system. Networking will hopefully be added in a near future update but we do not want to mis-sell the game as there has been some confusion. We're sure most of you will love the game, but it is currently local multiplayer, and a 30hr single player story.
- OS: UBUNTU 16.04
- Processor: pentium i3Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 460Sound Card: any direct X equivelant soundcardAdditional Notes: Unity based. Scalable performance so older machines may be fine.
- OS: UBUNTU 16.04
- Processor: i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 560Sound Card: any direct X equivelant soundcardAdditional Notes: Unity based. Scalable performance
[ 5943 ]
[ 3178 ]