▶
New Update
Features
[ 2016-09-03 13:43:58 CET ] [ Original post ]
Hey everyone!
We're pleased to announce a new update for Seasons After Fall!
Patch Notes 25913
Features
- Comprehension
- Better display of the activation symbol when solving the puzzle with the fireflies in the "Foliage" or "Pit".
- Better display of the surrounding when unrolling a travel ribbon. The camera will change the zoom out and move on a better path to better let you guess where the ribbon is located.
- Added a hint to help localize travel ribbon (small particles falling down from it).
- Added a very subtle hint for the bird achievement.
- Settings
- Added new sliders in options for the Audio part! Now you can tweak "Music", "Voice" and "Sfx" separately.
- Controls
- The season selection with the right stick should be less sensitive (was sometimes even selecting the wrong season).
- Visual
- Better visual on water surfaces (in "Puddle" or "Pit" or the starting region). These surface we not using textures, just reflecting the surrounding.
- Blocking Issues
- A crawler was able to break a horizontal breakable trunk but missing to seed a pine in "Ranges", making you stuck when coming back with the summer fragment. The pine not being seeded will block the progression. The game will auto fix if you had the issue.
- Exiting the game in "Cocoon" region after the 4th treasure having been given to you will create a blocking situation where the cutscene will not be played again when returning to the game, leading to a block. The game will auto fix if you had the issue.
- Exiting the game in "Quagmire" region while a jellyfish was targeting a puddle will lead to a block since the puddle will never be activated when you return to the game. The game will auto fix if you had the issue.
- Potential Blocking Issue
- The "rain trees" were not always synchronised correctly with the water surface they belonged to. Leading to a rain tree always rejecting water, or the player being stuck forever on top of it (since the fox adopt a specific stuck animation).
- The crawler which flies could be stuck in an animation after being carried by a wind flow.
- Performances
- A lot of small bad memory handling was leading the game to have some hiccup in some region ("Ranges" for sure).
- Improved performances on animated rigged objects (more optimisation to come in futur release) to avoid low framerate on region with a lot of rigged objets.
- Level design
- Added a mushroom in "Pit" which will help you have a better flow when going back with the spring fragment.
- Animation
- Avoid a crawler pine to stay too long at a given dash state to prevent it from being stuck in the air (still experimental fix).
- Horizontal breakable trunk not instant reacting after being hit by a snow ball.
- Settings
- Controller texture was too bright, and a frame was appearing in the in game menu.
- Auto apply video settings when exiting the menu (avoid tu use the Apply entry that appears when a change is done but has to ba validated).
- Misc
- Added missing people in credits
[ 2016-09-03 13:43:58 CET ] [ Original post ]
New Update
Features
[ 2016-09-03 13:43:58 CET ] [ Original post ]
Hey everyone!
We're pleased to announce a new update for Seasons After Fall!
Patch Notes 25913
Features
- Comprehension
- Better display of the activation symbol when solving the puzzle with the fireflies in the "Foliage" or "Pit".
- Better display of the surrounding when unrolling a travel ribbon. The camera will change the zoom out and move on a better path to better let you guess where the ribbon is located.
- Added a hint to help localize travel ribbon (small particles falling down from it).
- Added a very subtle hint for the bird achievement.
- Settings
- Added new sliders in options for the Audio part! Now you can tweak "Music", "Voice" and "Sfx" separately.
- Controls
- The season selection with the right stick should be less sensitive (was sometimes even selecting the wrong season).
- Visual
- Better visual on water surfaces (in "Puddle" or "Pit" or the starting region). These surface we not using textures, just reflecting the surrounding.
- Blocking Issues
- A crawler was able to break a horizontal breakable trunk but missing to seed a pine in "Ranges", making you stuck when coming back with the summer fragment. The pine not being seeded will block the progression. The game will auto fix if you had the issue.
- Exiting the game in "Cocoon" region after the 4th treasure having been given to you will create a blocking situation where the cutscene will not be played again when returning to the game, leading to a block. The game will auto fix if you had the issue.
- Exiting the game in "Quagmire" region while a jellyfish was targeting a puddle will lead to a block since the puddle will never be activated when you return to the game. The game will auto fix if you had the issue.
- Potential Blocking Issue
- The "rain trees" were not always synchronised correctly with the water surface they belonged to. Leading to a rain tree always rejecting water, or the player being stuck forever on top of it (since the fox adopt a specific stuck animation).
- The crawler which flies could be stuck in an animation after being carried by a wind flow.
- Performances
- A lot of small bad memory handling was leading the game to have some hiccup in some region ("Ranges" for sure).
- Improved performances on animated rigged objects (more optimisation to come in futur release) to avoid low framerate on region with a lot of rigged objets.
- Level design
- Added a mushroom in "Pit" which will help you have a better flow when going back with the spring fragment.
- Animation
- Avoid a crawler pine to stay too long at a given dash state to prevent it from being stuck in the air (still experimental fix).
- Horizontal breakable trunk not instant reacting after being hit by a snow ball.
- Settings
- Controller texture was too bright, and a frame was appearing in the in game menu.
- Auto apply video settings when exiting the menu (avoid tu use the Apply entry that appears when a change is done but has to ba validated).
- Misc
- Added missing people in credits
[ 2016-09-03 13:43:58 CET ] [ Original post ]
Seasons after Fall
Swing Swing Submarine
Developer
Focus Home Interactive
Publisher
2016-09-02
Release
GameBillet:
1.26 €
Game News Posts:
15
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(2196 reviews)
The Game includes VR Support
Public Linux Depots:
- Seasons after Fall Linux [3.83 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Seasons After Fall is a 2D platform-puzzler game that will let you dive into a captivating universe and explore a land governed by magic and nature. As a wild fox you are sent on a perilous journey aided only by your ability to change the seasons at will, manipulating a gorgeous 2D world backed by an enchanting live string quartet.
The power of nature is in your paws as you make your journey across this mysterious world full of strange flora and fauna. Each of the seasons have a drastic change on the environment: it is up to you to change the world and open new paths. Winter can freeze waterfalls, and the rain from Spring can raise water levels, while Summer can cause some plants to grow and extend. The world of Seasons After Fall is overflowing with secrets, can you uncover the truth?
Something feels weird in this forest. In order to complete your quest, you must use your mystical abilities to meet the Guardians and gain their powers. The four Guardians of the Seasons are gigantic totemic spirits and protectors of a mysterious sacred ritual: the Bear for Winter, the Crane for Autumn, the Eel for Spring, and the Cicada for Summer. But are they allies? Or enemies?
Discover a world brought to life by stunning hand-painted graphics and original music performed by a string quartet. Visit enchanted vistas and sceneries while the music, the mood, and the atmosphere change seamlessly with the seasons.
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