Hi everyone. Cosmo D here, Thanks for giving Off-Peak a whirl on Steam! As this is my first game released on the platform, I appreciate your patience as I get my sea-legs with assorted Steam-related idiosyncrasies. Dialog bug fixed: The dialog system was a bit out of sorts, as I was basically telling the game to double-click through it unintentionally. If you are a little confused as to what people are saying in-game, it's probably because you are reading literally 1/2 the dialog written, and that's because of this bug. My bad... I just fixed it! Specifically, the PC side is fixed with a Mac-side fix coming as I type this. Patience appreciated. Any other bugs... please send all complaints to cosmod--at--cosmod-dot--net.
[ 2016-10-21 20:40:42 CET ] [ Original post ]
🕹️ Partial Controller Support
- Off-Peak Linux and SteamOS [593.13 M]
Welcome to Off-Peak, a game created by Archie Pelago cellist Cosmo D.
In the game, players will uncover a world where the fate of it's musicians and artists is unclear, yet their tools of the trade are highly prized. Meanwhile, the station itself provides all the comforts a commuter could ask for: great food, the best beer, entertaining board games, relaxing gardens. But who is really benefiting here? It is entirely up to the player to what degree they want to engage in and interpret Off-Peak's stories, characters and themes.
Gameplay
Off-Peak is a first-person adventure game that takes place in one giant area with multiple nooks, crannies and hidden passageways to discover. Within its own bounds, the game can be explored at any pace or direction the player so chooses. On average, the game takes roughly 20-30 minutes to play in its entirety.
Off-peak Is freeware.
- OS: Ubuntu and Steam OSMemory: 4 GB RAMGraphics: Video card with 512MB or greater VRAMSound Card: Oh yes.Additional Notes: The game is scale-able to a wide variety of resolutions and builds. Graphic options in the game determine the distance that real-time shadows are rendered.
- Memory: 4 GB RAM
- Graphics: Video card with 512MB or greater VRAMSound Card: Oh yes.Additional Notes: The game is scale-able to a wide variety of resolutions and builds. Graphic options in the game determine the distance that real-time shadows are rendered.
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