Off-Peak
Cosmo D Developer
Cosmo D Studios Publisher
2016-10-21 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(1711 reviews)
The Game includes VR Support
Public Linux Depots:- Off-Peak Linux and SteamOS [593.13 M]
Front page of Steam today. New update live.This was a pleasant surprise. To whomever was responsible, be you a Steam human or an algorithm, thank you!

In other news, I have a new update [strike]I'm working on [/strike] I've released that addresses some of the technical feedback I've gotten on the build.
Happy Halloween
[ 2016-10-30 23:13:27 CET ] [ Original post ] You're stranded at a cathedral-like train station in the near future, searching for a ticket out of town. Explore the secret passageways, interact with strangers, dig for records, and get hypnotized by the soundtrack – a batch of original music courtesy of the band, Archie Pelago.
Welcome to Off-Peak, a game created by Archie Pelago cellist Cosmo D.
In the game, players will uncover a world where the fate of it's musicians and artists is unclear, yet their tools of the trade are highly prized. Meanwhile, the station itself provides all the comforts a commuter could ask for: great food, the best beer, entertaining board games, relaxing gardens. But who is really benefiting here? It is entirely up to the player to what degree they want to engage in and interpret Off-Peak's stories, characters and themes.
Gameplay
Off-Peak is a first-person adventure game that takes place in one giant area with multiple nooks, crannies and hidden passageways to discover. Within its own bounds, the game can be explored at any pace or direction the player so chooses. On average, the game takes roughly 20-30 minutes to play in its entirety.Off-peak Is freeware.
MINIMAL SETUP- OS: Ubuntu and Steam OSMemory: 4 GB RAMGraphics: Video card with 512MB or greater VRAMSound Card: Oh yes.Additional Notes: The game is scale-able to a wide variety of resolutions and builds. Graphic options in the game determine the distance that real-time shadows are rendered.
- Memory: 4 GB RAM
- Graphics: Video card with 512MB or greater VRAMSound Card: Oh yes.Additional Notes: The game is scale-able to a wide variety of resolutions and builds. Graphic options in the game determine the distance that real-time shadows are rendered.
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