Hey everyone,
I just updated Off-Peak based on recent user feedback and requested features. Inverted Y-axis support, Linux support and more... full details can be found at this thread.
Last week, Vice's Waypoint and Killscreen both interviewed me. The interviews are quite in-depth, covering different facets of how I came to make games. If you're curious to know more about me and where I'm coming from with Off-Peak and how I'm approaching my next game, The Norwood Suite, these two articles paint a clear picture, from different angles.
[url=https://waypoint.vice.com/en_us/article/how-indie-dev-cosmo-d-is-humanizing-new-york]Waypoint:
[url=https://killscreen.com/articles/making-videogames-inspired-new-yorks-musical-improv-scene/]Killscreen:
Be well, and if you have any questions / concerns, reach out to me at cosmod -at- cosmod -dot- net or follow me on twitter at @cosmoddd
[ 2016-12-06 15:42:18 CET ] [ Original post ]
🕹️ Partial Controller Support
- Off-Peak Linux and SteamOS [593.13 M]
Welcome to Off-Peak, a game created by Archie Pelago cellist Cosmo D.
In the game, players will uncover a world where the fate of it's musicians and artists is unclear, yet their tools of the trade are highly prized. Meanwhile, the station itself provides all the comforts a commuter could ask for: great food, the best beer, entertaining board games, relaxing gardens. But who is really benefiting here? It is entirely up to the player to what degree they want to engage in and interpret Off-Peak's stories, characters and themes.
Gameplay
Off-Peak is a first-person adventure game that takes place in one giant area with multiple nooks, crannies and hidden passageways to discover. Within its own bounds, the game can be explored at any pace or direction the player so chooses. On average, the game takes roughly 20-30 minutes to play in its entirety.
Off-peak Is freeware.
- OS: Ubuntu and Steam OSMemory: 4 GB RAMGraphics: Video card with 512MB or greater VRAMSound Card: Oh yes.Additional Notes: The game is scale-able to a wide variety of resolutions and builds. Graphic options in the game determine the distance that real-time shadows are rendered.
- Memory: 4 GB RAM
- Graphics: Video card with 512MB or greater VRAMSound Card: Oh yes.Additional Notes: The game is scale-able to a wide variety of resolutions and builds. Graphic options in the game determine the distance that real-time shadows are rendered.
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